IndentSpacing=22.0f;// Horizontal spacing when e.g. entering a tree node
IndentSpacing=22.0f;// Horizontal spacing when e.g. entering a tree node
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns
ScrollbarWidth=16.0f;// Width of the vertical scrollbar
ScrollbarWidth=16.0f;// Width of the vertical scrollbar
GrabMinSize=10.0f;// Minimum width/height of a slider or scrollbar grab
ScrollbarRounding=0.0f;// Radius of grab corners rounding for scrollbar
GrabMinSize=10.0f;// Minimum width/height of a grab box for slider/scrollbar
DisplayWindowPadding=ImVec2(22,22);// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
DisplayWindowPadding=ImVec2(22,22);// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
DisplaySafeAreaPadding=ImVec2(4,4);// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
DisplaySafeAreaPadding=ImVec2(4,4);// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
@ -2186,7 +2187,8 @@ void ImGui::Shutdown()
ImGui::MemFree(g.LogClipboard);
ImGui::MemFree(g.LogClipboard);
}
}
g.IO.Fonts->Clear();
if(g.IO.Fonts)// Testing for NULL to allow user to NULLify in case of running Shutdown() on multiple contexts. Bit hacky.
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
@ -615,7 +615,8 @@ struct ImGuiStyle
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns
floatScrollbarWidth;// Width of the vertical scrollbar
floatScrollbarWidth;// Width of the vertical scrollbar
floatGrabMinSize;// Minimum width/height of a slider or scrollbar grab
floatScrollbarRounding;// Radius of grab corners for scrollbar
floatGrabMinSize;// Minimum width/height of a grab box for slider/scrollbar
ImVec2DisplayWindowPadding;// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2DisplayWindowPadding;// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2DisplaySafeAreaPadding;// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
ImVec2DisplaySafeAreaPadding;// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.