ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.

docking^2^2
ocornut 3 years ago
parent fa2b318dd6
commit 54fb051e52

@ -56,6 +56,7 @@ Other Changes:
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the - IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
return value is overriden by focus when gamepad/keyboard navigation is active. return value is overriden by focus when gamepad/keyboard navigation is active.
- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. - Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
- Stack Tool: Added option to copy item path to clipboard. (#4631) - Stack Tool: Added option to copy item path to clipboard. (#4631)
- Misc: Fixed IsAnyItemHovered() returning false when using navigation. - Misc: Fixed IsAnyItemHovered() returning false when using navigation.
- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan] - Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]

@ -4997,8 +4997,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
{ {
const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; SameLine(0.0f, style.ItemInnerSpacing.x);
window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y);
TextEx(label, label_display_end); TextEx(label, label_display_end);
} }

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