AA branch: added style.AntiAliasedLines, style.AntiAliasedShapes (#133)

docking
ocornut 9 years ago
parent 19e59421e5
commit 56553f33b8

@ -620,6 +620,8 @@ ImGuiStyle::ImGuiStyle()
GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows. DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
AntiAliasedShapes = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
@ -9103,6 +9105,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
return; return;
const ImVec2 uv = GImGui->FontTexUvWhitePixel; const ImVec2 uv = GImGui->FontTexUvWhitePixel;
anti_aliased &= GImGui->Style.AntiAliasedLines;
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
int start = 0, count = points_count; int start = 0, count = points_count;
if (!closed) if (!closed)
@ -9111,8 +9115,6 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
count = points_count-1; count = points_count-1;
} }
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
if (anti_aliased) if (anti_aliased)
{ {
// Anti-aliased stroke // Anti-aliased stroke
@ -9221,7 +9223,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
{ {
const ImVec2 uv = GImGui->FontTexUvWhitePixel; const ImVec2 uv = GImGui->FontTexUvWhitePixel;
anti_aliased &= GImGui->Style.AntiAliasedShapes;
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
if (anti_aliased) if (anti_aliased)
@ -10821,6 +10823,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f); ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
if (ImGui::TreeNode("Rendering"))
{
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
ImGui::TreePop();
}
if (ImGui::TreeNode("Sizes")) if (ImGui::TreeNode("Sizes"))
{ {
ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero. ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.

@ -630,6 +630,8 @@ struct ImGuiStyle
float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows. ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
bool AntiAliasedShapes; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
ImVec4 Colors[ImGuiCol_COUNT]; ImVec4 Colors[ImGuiCol_COUNT];
IMGUI_API ImGuiStyle(); IMGUI_API ImGuiStyle();

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