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@ -233,9 +233,8 @@ static void InitGL()
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
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{
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InitGL();
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g_Window = window;
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InitGL();
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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@ -292,7 +291,7 @@ void ImGui_ImplGlfwGL3_Shutdown()
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glDeleteProgram(g_ShaderHandle);
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g_ShaderHandle = 0;
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if (GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID)
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if (GLuint tex_id = (GLuint)(intptr_t)ImGui::GetIO().Fonts->TexID)
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{
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glDeleteTextures(1, &tex_id);
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ImGui::GetIO().Fonts->TexID = 0;
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