// Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window)
constchar*BackendPlatformName;
constchar*BackendRendererName;
// Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) + User data for back-end/wrappers to store their own stuff.
constchar*BackendPlatformName;// = NULL
constchar*BackendRendererName;// = NULL
void*BackendPlatformUserData;// = NULL
void*BackendRendererUserData;// = NULL
void*BackendLanguageUserData;// = NULL
// Optional: Access OS clipboard
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)