Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.

docking
omar 6 years ago
parent dd15b44230
commit 56c3aaf6bd

@ -64,6 +64,7 @@ Other Changes:
- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485) - PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
- Columns: Fixed boundary of clipping being off by 1 pixel within the left column. - Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels). - Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
- Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert - Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
to using the ImGui::MemAlloc()/MemFree() calls directly. to using the ImGui::MemAlloc()/MemFree() calls directly.
- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles. - Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.

@ -2004,13 +2004,15 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
if (!temp_input_is_active) if (!temp_input_is_active)
{ {
const bool focus_requested = FocusableItemRegister(window, id); const bool focus_requested = FocusableItemRegister(window, id);
if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || g.NavInputId == id) const bool clicked = (hovered && g.IO.MouseClicked[0]);
const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id)
{ {
SetActiveID(id, window); SetActiveID(id, window);
SetFocusID(id, window); SetFocusID(id, window);
FocusWindow(window); FocusWindow(window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id) if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)
{ {
temp_input_start = true; temp_input_start = true;
FocusableItemUnregister(window); FocusableItemUnregister(window);
@ -2447,13 +2449,14 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
if (!temp_input_is_active) if (!temp_input_is_active)
{ {
const bool focus_requested = FocusableItemRegister(window, id); const bool focus_requested = FocusableItemRegister(window, id);
if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) const bool clicked = (hovered && g.IO.MouseClicked[0]);
if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id)
{ {
SetActiveID(id, window); SetActiveID(id, window);
SetFocusID(id, window); SetFocusID(id, window);
FocusWindow(window); FocusWindow(window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id) if (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)
{ {
temp_input_start = true; temp_input_start = true;
FocusableItemUnregister(window); FocusableItemUnregister(window);

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