Internals: Using more explicit PushOverrideID() helper + renamed equivalent internal tree helper.

docking
omar 6 years ago
parent 1ca6e5b59f
commit 59a3f0476d

@ -6682,6 +6682,13 @@ void ImGui::PushID(int int_id)
window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id));
}
// Push a given id value ignoring the ID stack as a seed.
void ImGui::PushOverrideID(ImGuiID id)
{
ImGuiWindow* window = GImGui->CurrentWindow;
window->IDStack.push_back(id);
}
void ImGui::PopID()
{
ImGuiWindow* window = GImGui->CurrentWindow;

@ -1431,6 +1431,7 @@ namespace ImGui
IMGUI_API void SetHoveredID(ImGuiID id);
IMGUI_API void KeepAliveID(ImGuiID id);
IMGUI_API void MarkItemEdited(ImGuiID id);
IMGUI_API void PushOverrideID(ImGuiID id);
// Basic Helpers for widget code
IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
@ -1546,7 +1547,7 @@ namespace ImGui
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API void TreePushRawID(ImGuiID id);
IMGUI_API void TreePushOverrideID(ImGuiID id);
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).

@ -5082,7 +5082,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (!item_add)
{
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
TreePushOverrideID(id);
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
return is_open;
}
@ -5186,7 +5186,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
}
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
TreePushOverrideID(id);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
return is_open;
}
@ -5207,7 +5207,7 @@ void ImGui::TreePush(const void* ptr_id)
PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
}
void ImGui::TreePushRawID(ImGuiID id)
void ImGui::TreePushOverrideID(ImGuiID id)
{
ImGuiWindow* window = GetCurrentWindow();
Indent();
@ -6211,7 +6211,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
return false;
if ((flags & ImGuiTabBarFlags_DockNode) == 0)
window->IDStack.push_back(tab_bar->ID);
PushOverrideID(tab_bar->ID);
// Add to stack
g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
@ -6663,7 +6663,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags)
{
ImGuiContext& g = *GImGui;
if (g.CurrentWindow->SkipItems)
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return false;
ImGuiTabBar* tab_bar = g.CurrentTabBar;
@ -6676,7 +6677,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
{
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
}
return ret;
}
@ -6684,7 +6685,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
void ImGui::EndTabItem()
{
ImGuiContext& g = *GImGui;
if (g.CurrentWindow->SkipItems)
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return;
ImGuiTabBar* tab_bar = g.CurrentTabBar;
@ -6696,7 +6698,7 @@ void ImGui::EndTabItem()
IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
g.CurrentWindow->IDStack.pop_back();
window->IDStack.pop_back();
}
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)

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