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@ -503,7 +503,7 @@
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// Turn the RGBA pixel data into an OpenGL texture:
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// Turn the RGBA pixel data into an OpenGL texture:
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GLuint my_opengl_texture;
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GLuint my_opengl_texture;
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glGenTextures(1, &my_opengl_texture);
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glGenTextures(1, &my_opengl_texture);
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glBindTexture(GL_TEXTURE_2D, image_tex);
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glBindTexture(GL_TEXTURE_2D, my_opengl_texture);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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@ -2541,7 +2541,6 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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if (new_best)
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if (new_best)
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{
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{
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result->ID = id;
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result->ID = id;
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result->ParentID = window->IDStack.back();
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result->Window = window;
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result->Window = window;
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result->RectRel = nav_bb_rel;
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result->RectRel = nav_bb_rel;
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}
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}
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