@ -7587,6 +7587,7 @@ void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const Im
if ((col >> 24) == 0)
return;
// FIXME-OPT: This is wasting draw calls.
const bool push_texture_id = texture_id_stack.empty() || user_texture_id != texture_id_stack.back();
if (push_texture_id)
PushTextureID(user_texture_id);