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@ -7587,6 +7587,7 @@ void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const Im
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if ((col >> 24) == 0)
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if ((col >> 24) == 0)
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return;
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return;
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// FIXME-OPT: This is wasting draw calls.
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const bool push_texture_id = texture_id_stack.empty() || user_texture_id != texture_id_stack.back();
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const bool push_texture_id = texture_id_stack.empty() || user_texture_id != texture_id_stack.back();
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if (push_texture_id)
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if (push_texture_id)
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PushTextureID(user_texture_id);
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PushTextureID(user_texture_id);
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