floatFontSize;// <user set> // Height of characters, set during loading (don't change after loading)
floatScale;// = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
ImVec2DisplayOffset;// = (0.f,1.f) // Offset font rendering by xx pixels
ImVec2DisplayOffset;// = (0.f,0.f) // Offset font rendering by xx pixels
ImVector<ImFontGlyph>Glyphs;// // All glyphs.
ImVector<float>IndexAdvanceX;// // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
ImVector<unsignedshort>IndexLookup;// // Sparse. Index glyphs by Unicode code-point.