@ -56,6 +56,7 @@ int main(int, char**)
SDL_GetCurrentDisplayMode ( 0 , & current ) ;
SDL_GetCurrentDisplayMode ( 0 , & current ) ;
SDL_Window * window = SDL_CreateWindow ( " Dear ImGui SDL2+OpenGL3 example " , SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED , 1280 , 720 , SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE ) ;
SDL_Window * window = SDL_CreateWindow ( " Dear ImGui SDL2+OpenGL3 example " , SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED , 1280 , 720 , SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE ) ;
SDL_GLContext gl_context = SDL_GL_CreateContext ( window ) ;
SDL_GLContext gl_context = SDL_GL_CreateContext ( window ) ;
SDL_GL_MakeCurrent ( window , gl_context ) ;
SDL_GL_SetSwapInterval ( 1 ) ; // Enable vsync
SDL_GL_SetSwapInterval ( 1 ) ; // Enable vsync
// Initialize OpenGL loader
// Initialize OpenGL loader
@ -177,7 +178,6 @@ int main(int, char**)
// Rendering
// Rendering
ImGui : : Render ( ) ;
ImGui : : Render ( ) ;
SDL_GL_MakeCurrent ( window , gl_context ) ;
glViewport ( 0 , 0 , ( int ) io . DisplaySize . x , ( int ) io . DisplaySize . y ) ;
glViewport ( 0 , 0 , ( int ) io . DisplaySize . x , ( int ) io . DisplaySize . y ) ;
glClearColor ( clear_color . x , clear_color . y , clear_color . z , clear_color . w ) ;
glClearColor ( clear_color . x , clear_color . y , clear_color . z , clear_color . w ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
@ -188,9 +188,9 @@ int main(int, char**)
{
{
ImGui : : UpdatePlatformWindows ( ) ;
ImGui : : UpdatePlatformWindows ( ) ;
ImGui : : RenderPlatformWindowsDefault ( ) ;
ImGui : : RenderPlatformWindowsDefault ( ) ;
SDL_GL_MakeCurrent ( window , gl_context ) ;
}
}
SDL_GL_MakeCurrent ( window , gl_context ) ;
SDL_GL_SwapWindow ( window ) ;
SDL_GL_SwapWindow ( window ) ;
}
}