@ -3279,7 +3279,7 @@ bool SliderFloat(const char* label, float* v, float v_min, float v_max, const ch
g . ActiveId = g . SliderAsInputTextId ;
g . HoveredId = 0 ;
window - > FocusItemUnregister ( ) ; // Our replacement slider will override the focus ID (that we needed to declare previously to allow for a TAB focus to happen before we got selected)
value_changed = ImGui : : InputText ( label , text_buf , IM_ARRAYSIZE ( text_buf ) , ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_AlignCenter ) ;
value_changed = ImGui : : InputText ( label , text_buf , IM_ARRAYSIZE ( text_buf ) , ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll ) ;
if ( g . SliderAsInputTextId = = 0 )
{
// First frame
@ -3834,7 +3834,7 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size,
namespace ImGui
{
bool InputFloat ( const char * label , float * v , float step , float step_fast , int decimal_precision )
bool InputFloat ( const char * label , float * v , float step , float step_fast , int decimal_precision , ImGuiInputTextFlags extra_flags )
{
ImGuiState & g = GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
@ -3857,7 +3857,8 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
else
ImFormatString ( buf , IM_ARRAYSIZE ( buf ) , " %.*f " , decimal_precision , * v ) ;
bool value_changed = false ;
if ( ImGui : : InputText ( " " , buf , IM_ARRAYSIZE ( buf ) , ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AlignCenter | ImGuiInputTextFlags_AutoSelectAll ) )
const ImGuiInputTextFlags flags = extra_flags | ( ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll ) ;
if ( ImGui : : InputText ( " " , buf , IM_ARRAYSIZE ( buf ) , flags ) )
{
ApplyNumericalTextInput ( buf , v ) ;
value_changed = true ;
@ -3891,10 +3892,10 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
return value_changed ;
}
bool InputInt ( const char * label , int * v , int step , int step_fast )
bool InputInt ( const char * label , int * v , int step , int step_fast , ImGuiInputTextFlags extra_flags )
{
float f = ( float ) * v ;
const bool value_changed = ImGui : : InputFloat ( label , & f , ( float ) step , ( float ) step_fast , 0 );
const bool value_changed = ImGui : : InputFloat ( label , & f , ( float ) step , ( float ) step_fast , 0 , extra_flags );
* v = ( int ) f ;
return value_changed ;
}
@ -5871,7 +5872,7 @@ void ShowTestWindow(bool* open)
bool goto_line = ImGui : : Button ( " Goto " ) ;
ImGui : : SameLine ( ) ;
ImGui : : PushItemWidth ( 100 ) ;
ImGui: : InputInt ( " ##Line " , & line , 0 );
goto_line | = ImGui: : InputInt ( " ##Line " , & line , 0 , 0 , ImGuiInputTextFlags_EnterReturnsTrue );
ImGui : : PopItemWidth ( ) ;
ImGui : : BeginChild ( " Sub1 " , ImVec2 ( ImGui : : GetWindowWidth ( ) * 0.5f , 300 ) ) ;
for ( int i = 0 ; i < 100 ; i + + )