Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.

docking
omar 5 years ago
parent 36e714a459
commit 632469d2e5

@ -34,6 +34,7 @@ HOW TO UPDATE?
Breaking Changes:
- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
Other Changes:
- Columns: Fixed Separator from creating an extraneous draw command. (#125)

@ -369,6 +369,7 @@ CODE
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
- 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c).
- 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now.
- 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete).
@ -2840,6 +2841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
window->DC.LastItemId = id;
window->DC.LastItemRect = bb;
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
#ifdef IMGUI_ENABLE_TEST_ENGINE
if (id != 0)
@ -5794,8 +5796,9 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind
void ImGui::SetNextItemWidth(float item_width)
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.NextItemWidth = item_width;
ImGuiContext& g = *GImGui;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth;
g.NextItemData.Width = item_width;
}
void ImGui::PushItemWidth(float item_width)
@ -5825,15 +5828,16 @@ void ImGui::PopItemWidth()
}
// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(),
// Then consume the
// Then _consume_ the SetNextItemWidth() data.
float ImGui::GetNextItemWidth()
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float w;
if (window->DC.NextItemWidth != FLT_MAX)
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
{
w = window->DC.NextItemWidth;
window->DC.NextItemWidth = FLT_MAX;
w = g.NextItemData.Width;
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
}
else
{
@ -5852,10 +5856,10 @@ float ImGui::GetNextItemWidth()
// (rarely used, which is why we avoid calling this from GetNextItemWidth() and instead do a backup/restore here)
float ImGui::CalcItemWidth()
{
ImGuiWindow* window = GImGui->CurrentWindow;
float backup_next_item_width = window->DC.NextItemWidth;
ImGuiContext& g = *GImGui;
ImGuiNextItemDataFlags backup_flags = g.NextItemData.Flags;
float w = GetNextItemWidth();
window->DC.NextItemWidth = backup_next_item_width;
g.NextItemData.Flags = backup_flags;
return w;
}

@ -494,9 +494,9 @@ namespace ImGui
IMGUI_API void TreePop(); // ~ Unindent()+PopId()
IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing()
IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
// Widgets: Selectables
// - A selectable highlights when hovered, and can display another color when selected.
@ -1173,7 +1173,7 @@ enum ImGuiMouseCursor_
#endif
};
// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
// Represent a condition.
// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
enum ImGuiCond_
@ -1529,6 +1529,9 @@ struct ImGuiPayload
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
// OBSOLETED in 1.71 (from May 2019)
static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); }
// OBSOLETED in 1.70 (from May 2019)
static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; }
// OBSOLETED in 1.69 (from Mar 2019)

@ -568,13 +568,20 @@ static void ShowDemoWindowWidgets()
if (ImGui::TreeNode("Basic trees"))
{
for (int i = 0; i < 5; i++)
{
// Use SetNextItemOpen() so set the default state of a node to be open.
// We could also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing!
if (i == 0)
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
{
ImGui::Text("blah blah");
ImGui::SameLine();
if (ImGui::SmallButton("button")) { };
if (ImGui::SmallButton("button")) {};
ImGui::TreePop();
}
}
ImGui::TreePop();
}

@ -72,6 +72,7 @@ struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() intern
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
struct ImGuiNavMoveResult; // Result of a directional navigation move query result
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
struct ImGuiNextItemData; // Storage for SetNextItem** functions
struct ImGuiPopupData; // Storage for current popup stack
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
@ -90,6 +91,7 @@ typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // F
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
@ -778,6 +780,24 @@ struct ImGuiNextWindowData
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
};
enum ImGuiNextItemDataFlags_
{
ImGuiNextItemDataFlags_None = 0,
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1
};
struct ImGuiNextItemData
{
ImGuiNextItemDataFlags Flags;
float Width; // Set by SetNextItemWidth().
bool OpenVal; // Set by SetNextItemOpen() function.
ImGuiCond OpenCond;
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; }
};
//-----------------------------------------------------------------------------
// Tabs
//-----------------------------------------------------------------------------
@ -858,8 +878,7 @@ struct ImGuiContext
// Next window/item data
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
ImGuiCond NextTreeNodeOpenCond;
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
// Shared stacks
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
@ -1041,9 +1060,6 @@ struct ImGuiContext
LastActiveId = 0;
LastActiveIdTimer = 0.0f;
NextTreeNodeOpenVal = false;
NextTreeNodeOpenCond = 0;
NavWindow = NULL;
NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
NavJustTabbedId = NavJustMovedToId = NavJustMovedToMultiSelectScopeId = NavNextActivateId = 0;
@ -1166,7 +1182,6 @@ struct IMGUI_API ImGuiWindowTempData
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
float NextItemWidth;
float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
ImVector<ImGuiItemFlags>ItemFlagsStack;
ImVector<float> ItemWidthStack;
@ -1202,7 +1217,6 @@ struct IMGUI_API ImGuiWindowTempData
ItemFlags = ImGuiItemFlags_Default_;
ItemWidth = 0.0f;
NextItemWidth = +FLT_MAX;
TextWrapPos = -1.0f;
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
@ -1569,7 +1583,7 @@ namespace ImGui
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
IMGUI_API void TreePushOverrideID(ImGuiID id);
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.

@ -4906,7 +4906,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
// - TreePop()
// - TreeAdvanceToLabelPos()
// - GetTreeNodeToLabelSpacing()
// - SetNextTreeNodeOpen()
// - SetNextItemOpen()
// - CollapsingHeader()
//-------------------------------------------------------------------------
@ -5000,17 +5000,17 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
if (flags & ImGuiTreeNodeFlags_Leaf)
return true;
// We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions)
// We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
bool is_open;
if (g.NextTreeNodeOpenCond != 0)
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen)
{
if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
if (g.NextItemData.OpenCond & ImGuiCond_Always)
{
is_open = g.NextTreeNodeOpenVal;
is_open = g.NextItemData.OpenVal;
storage->SetInt(id, is_open);
}
else
@ -5019,7 +5019,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
const int stored_value = storage->GetInt(id, -1);
if (stored_value == -1)
{
is_open = g.NextTreeNodeOpenVal;
is_open = g.NextItemData.OpenVal;
storage->SetInt(id, is_open);
}
else
@ -5027,7 +5027,6 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
is_open = stored_value != 0;
}
}
g.NextTreeNodeOpenCond = 0;
}
else
{
@ -5256,13 +5255,14 @@ float ImGui::GetTreeNodeToLabelSpacing()
return g.FontSize + (g.Style.FramePadding.x * 2.0f);
}
void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
{
ImGuiContext& g = *GImGui;
if (g.CurrentWindow->SkipItems)
return;
g.NextTreeNodeOpenVal = is_open;
g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
g.NextItemData.OpenVal = is_open;
g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
}
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).

Loading…
Cancel
Save