WIP Menus: Added support for disabled sub-menu (#126)

docking
ocornut 10 years ago
parent 0db122bc3b
commit 6b3ccd3edf

@ -7343,6 +7343,8 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0)); bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
if (flags & ImGuiSelectableFlags_Disabled)
selected = false;
// Render // Render
if (hovered || selected) if (hovered || selected)
@ -7574,7 +7576,7 @@ void ImGui::EndMenuBar()
window->DC.MenuBarAppending = false; window->DC.MenuBarAppending = false;
} }
bool ImGui::BeginMenu(const char* label) bool ImGui::BeginMenu(const char* label, bool enabled)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -7600,7 +7602,7 @@ bool ImGui::BeginMenu(const char* label)
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
float w = label_size.x; float w = label_size.x;
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups); pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::SameLine(); ImGui::SameLine();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
@ -7610,11 +7612,13 @@ bool ImGui::BeginMenu(const char* label)
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w); float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups); pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false); RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
if (!enabled) ImGui::PopStyleColor();
} }
bool hovered = IsHovered(window->DC.LastItemRect, id); bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
if (menuset_opened) if (menuset_opened)
g.FocusedWindow = backed_focused_window; g.FocusedWindow = backed_focused_window;
@ -11415,6 +11419,10 @@ static void ShowExampleMenuFile()
ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i)); ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i));
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Disabled", false)) // Disabled
{
IM_ASSERT(0);
}
if (ImGui::MenuItem("Quit", "Alt+F4")) {} if (ImGui::MenuItem("Quit", "Alt+F4")) {}
} }

@ -304,7 +304,7 @@ namespace ImGui
IMGUI_API void EndMainMenuBar(); IMGUI_API void EndMainMenuBar();
IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window. only call EndMenuBar() if this returns true! IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window. only call EndMenuBar() if this returns true!
IMGUI_API void EndMenuBar(); IMGUI_API void EndMenuBar();
IMGUI_API bool BeginMenu(const char* label); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_API void EndMenu(); IMGUI_API void EndMenu();
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL

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