Misc comments, internal renaming, added disable indentation option to Columns demo section.

docking
omar 6 years ago
parent 6789ea3482
commit 6db0766564

@ -207,6 +207,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
- tree node: leaf/non-leaf highlight mismatch.
- tree node: _NoIndentOnOpen flag? would require to store a per-depth bit mask to store info for pop (or whatever is cheaper)
- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)

@ -393,8 +393,9 @@ CODE
- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
- 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
old binding will still work as is, however prefer using the separated bindings as they will be updated to be multi-viewport conformant.
old bindings will still work as is, however prefer using the separated bindings as they will be updated to support multi-viewports.
when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call.
in particular, note that old bindings called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function.
- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
- 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details.
- 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
@ -5444,7 +5445,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.TextWrapPosStack.resize(0);
window->DC.CurrentColumns = NULL;
window->DC.TreeDepth = 0;
window->DC.TreeDepthMayJumpToParentOnPop = 0x00;
window->DC.TreeStoreMayJumpToParentOnPop = 0x00;
window->DC.StateStorage = &window->StateStorage;
window->DC.GroupStack.resize(0);
window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
@ -6396,7 +6397,7 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
}
// FIXME: This is in window space (not screen space!)
// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
ImVec2 ImGui::GetContentRegionMax()
{
ImGuiWindow* window = GImGui->CurrentWindow;

@ -782,7 +782,7 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
//ImGuiTreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 12, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog

@ -2367,6 +2367,13 @@ static void ShowDemoWindowColumns()
ImGui::PushID("Columns");
static bool disable_indent = false;
ImGui::Checkbox("Disable tree indentation", &disable_indent);
ImGui::SameLine();
HelpMarker("Disable the indenting of tree nodes so demo columns can use the full window width.");
if (disable_indent)
ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f);
// Basic columns
if (ImGui::TreeNode("Basic"))
{
@ -2472,7 +2479,10 @@ static void ShowDemoWindowColumns()
if (h_borders && ImGui::GetColumnIndex() == 0)
ImGui::Separator();
ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
ImGui::Text("Width %.2f\nOffset %.2f", ImGui::GetColumnWidth(), ImGui::GetColumnOffset());
ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
ImGui::Text("Long text that is likely to clip");
ImGui::Button("Button", ImVec2(-1.0f, 0.0f));
ImGui::NextColumn();
}
ImGui::Columns(1);
@ -2540,6 +2550,9 @@ static void ShowDemoWindowColumns()
ImGui::Separator();
ImGui::TreePop();
}
if (disable_indent)
ImGui::PopStyleVar();
ImGui::PopID();
}

@ -1123,7 +1123,7 @@ struct IMGUI_API ImGuiWindowTempData
ImVec2 PrevLineSize;
float PrevLineTextBaseOffset;
int TreeDepth;
ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
ImGuiID LastItemId;
ImGuiItemStatusFlags LastItemStatusFlags;
ImRect LastItemRect; // Interaction rect
@ -1165,7 +1165,7 @@ struct IMGUI_API ImGuiWindowTempData
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
TreeDepth = 0;
TreeDepthMayJumpToParentOnPop = 0x00;
TreeStoreMayJumpToParentOnPop = 0x00;
LastItemId = 0;
LastItemStatusFlags = 0;
LastItemRect = LastItemDisplayRect = ImRect();

@ -5073,7 +5073,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
// This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero.
if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
window->DC.TreeDepthMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
window->DC.TreeStoreMayJumpToParentOnPop |= (1 << window->DC.TreeDepth);
bool item_add = ItemAdd(interact_bb, id);
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
@ -5223,12 +5223,12 @@ void ImGui::TreePop()
window->DC.TreeDepth--;
if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
if (g.NavIdIsAlive && (window->DC.TreeDepthMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
if (g.NavIdIsAlive && (window->DC.TreeStoreMayJumpToParentOnPop & (1 << window->DC.TreeDepth)))
{
SetNavID(window->IDStack.back(), g.NavLayer);
NavMoveRequestCancel();
}
window->DC.TreeDepthMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
window->DC.TreeStoreMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1;
IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
PopID();

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