g.NextWindowData.BgAlphaCond=ImGuiCond_Always;// Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
g.NextWindowData.BgAlphaCond=ImGuiCond_Always;// Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
}
}
// FIXME: This is in window space (not screen space!)
// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
ImGuiTreeNodeFlags_Leaf=1<<8,// No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Leaf=1<<8,// No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet=1<<9,// Display a bullet instead of arrow
ImGuiTreeNodeFlags_Bullet=1<<9,// Display a bullet instead of arrow
ImGuiTreeNodeFlags_FramePadding=1<<10,// Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
ImGuiTreeNodeFlags_FramePadding=1<<10,// Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
//ImGuiTreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 12, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 12, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_NavLeftJumpsBackHere=1<<13,// (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
ImGuiTreeNodeFlags_NavLeftJumpsBackHere=1<<13,// (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
IM_ASSERT(window->IDStack.Size>1);// There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
IM_ASSERT(window->IDStack.Size>1);// There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.