Skip missing font glyphs V2 revert changes to stb_truetype.h (

docking
omar 7 years ago
parent 787a475650
commit 6eda9ed3fb

@ -1774,20 +1774,35 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
buf_packedchars_n += range.num_chars; buf_packedchars_n += range.num_chars;
} }
// Pack // Gather the sizes of all rectangle we need
tmp.Rects = buf_rects + buf_rects_n; tmp.Rects = buf_rects + buf_rects_n;
tmp.RectsCount = font_glyphs_count; tmp.RectsCount = font_glyphs_count;
buf_rects_n += font_glyphs_count; buf_rects_n += font_glyphs_count;
stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
IM_ASSERT(n == font_glyphs_count); IM_ASSERT(n == font_glyphs_count);
// Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs
// This allows us merging overlapping icon fonts more easily.
int rect_i = 0;
for (int range_i = 0; range_i < tmp.RangesCount; range_i++)
for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++)
if (stbtt_FindGlyphIndex(&tmp.FontInfo, tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0)
tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0;
// Pack
stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
// Extend texture height // Extend texture height
// Also mark missing glyphs as non-packed so we don't attempt to render into them
for (int i = 0; i < n; i++) for (int i = 0; i < n; i++)
{
if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0)
tmp.Rects[i].was_packed = 0;
if (tmp.Rects[i].was_packed) if (tmp.Rects[i].was_packed)
atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
} }
}
IM_ASSERT(buf_rects_n == total_glyphs_count); IM_ASSERT(buf_rects_n == total_glyphs_count);
IM_ASSERT(buf_packedchars_n == total_glyphs_count); IM_ASSERT(buf_packedchars_n == total_glyphs_count);
IM_ASSERT(buf_ranges_n == total_ranges_count); IM_ASSERT(buf_ranges_n == total_ranges_count);

@ -1,6 +1,3 @@
// [ImGui] this is a slightly modified version of stb_truetype.h 1.19. Those changes would need to be pushed into nothings/stb
// [ImGui] - skip missing glyphs instead of allocating and rendering a default glyph (stb #607, imgui #1703, imgui #1671)
// stb_truetype.h - v1.19 - public domain // stb_truetype.h - v1.19 - public domain
// authored from 2009-2016 by Sean Barrett / RAD Game Tools // authored from 2009-2016 by Sean Barrett / RAD Game Tools
// //
@ -3971,7 +3968,6 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stb
int x0,y0,x1,y1; int x0,y0,x1,y1;
int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
int glyph = stbtt_FindGlyphIndex(info, codepoint); int glyph = stbtt_FindGlyphIndex(info, codepoint);
if (glyph != 0) {
stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
scale * spc->h_oversample, scale * spc->h_oversample,
scale * spc->v_oversample, scale * spc->v_oversample,
@ -3979,9 +3975,6 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stb
&x0,&y0,&x1,&y1); &x0,&y0,&x1,&y1);
rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
} else {
rects[k].w = rects[k].h = 0;
}
++k; ++k;
} }
} }
@ -4034,7 +4027,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const
sub_y = stbtt__oversample_shift(spc->v_oversample); sub_y = stbtt__oversample_shift(spc->v_oversample);
for (j=0; j < ranges[i].num_chars; ++j) { for (j=0; j < ranges[i].num_chars; ++j) {
stbrp_rect *r = &rects[k]; stbrp_rect *r = &rects[k];
if (r->was_packed && r->w != 0 && r->h != 0) { if (r->was_packed) {
stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
int advance, lsb, x0,y0,x1,y1; int advance, lsb, x0,y0,x1,y1;
int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];

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