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@ -142,16 +142,10 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action,
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if (action == GLFW_RELEASE)
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io.KeysDown[key] = false;
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bool leftCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS;
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bool rightCtrl = glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
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bool leftShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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bool rightShift = glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
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bool leftAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS;
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bool rightAlt = glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
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io.KeyCtrl = leftCtrl || rightCtrl;
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io.KeyShift = leftShift || rightShift;
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io.KeyAlt = leftAlt || rightAlt;
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(void)mods; // Modifiers are not reliable across systems
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io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
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io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
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io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
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}
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)
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