Texture-based thick lines: Improvements to code for drawing anti-aliased lines using textures

Moved line width into a constant
Removed test code (now in imgui-tests)
Improved matching between geometry and texture rendering at non-integer sizes
docking
Ben Carter 5 years ago committed by omar
parent 1d3c3070d8
commit 741ab74b55

@ -2323,7 +2323,6 @@ struct ImFontAtlas
// [Internal] Packing data // [Internal] Packing data
int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors
int AALineMaxWidth; // Maximum line width to build anti-aliased textures for
ImVector<int> AALineRectIds; // Custom texture rectangle IDs for anti-aliased lines ImVector<int> AALineRectIds; // Custom texture rectangle IDs for anti-aliased lines
ImVector<ImVec4> TexUvAALines; // UVs for anti-aliased line textures ImVector<ImVec4> TexUvAALines; // UVs for anti-aliased line textures

@ -297,62 +297,6 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
// Test lines
if (ImGui::Begin("Lines"))
{
ImDrawList* draw_list = ImGui::GetWindowDrawList();
const int num_cols = 16;
const int num_rows = 3;
const float line_len = 64.0f;
const float line_spacing = 128.0f;
static float base_rot = 0.0f;
ImGui::SliderFloat("Base rotation", &base_rot, 0.0f, 360.0f);
static float line_width = 1.0f;
ImGui::SliderFloat("Line width", &line_width, 1.0f, 10.0f);
ImVec2 window_pos = ImGui::GetWindowPos();
ImVec2 cursor_pos = ImGui::GetCursorPos();
ImVec2 base_pos(window_pos.x + cursor_pos.x + (line_spacing * 0.5f), window_pos.y + cursor_pos.y);
for (int i = 0; i < num_rows; i++)
{
const char* name = "";
switch (i)
{
case 0: name = "No AA"; draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; break;
case 1: name = "AA no texturing"; draw_list->Flags |= ImDrawListFlags_AntiAliasedLines; draw_list->Flags &= ~ImDrawListFlags_TexturedAALines; break;
case 2: name = "AA with texturing"; draw_list->Flags |= ImDrawListFlags_AntiAliasedLines; draw_list->Flags |= ImDrawListFlags_TexturedAALines; break;
}
int initial_vtx_count = draw_list->VtxBuffer.Size;
int initial_idx_count = draw_list->IdxBuffer.Size;
for (int j = 0; j < num_cols; j++)
{
const float pi = 3.14159265359f;
float r = (base_rot * pi / 180.0f) + ((j * pi * 0.5f) / (num_cols - 1));
ImVec2 center = ImVec2(base_pos.x + (line_spacing * (j * 0.5f)), base_pos.y + (line_spacing * (i + 0.5f)));
ImVec2 start = ImVec2(center.x + (sinf(r) * line_len * 0.5f), center.y + (cosf(r) * line_len * 0.5f));
ImVec2 end = ImVec2(center.x - (sinf(r) * line_len * 0.5f), center.y - (cosf(r) * line_len * 0.5f));
draw_list->AddLine(start, end, IM_COL32(255, 255, 255, 255), line_width);
}
ImGui::SetCursorPosY(cursor_pos.y + (i * line_spacing));
ImGui::Text("%s - %d vertices, %d indices", name, draw_list->VtxBuffer.Size - initial_vtx_count, draw_list->IdxBuffer.Size - initial_idx_count);
}
ImGui::SetCursorPosY(cursor_pos.y + (num_rows * line_spacing));
//ImGui::Spacing(); ImGui::Spacing(); ImGui::Spacing();
//ImGui::Image(ImGui::GetFont()->ContainerAtlas->TexID, ImVec2((float)ImGui::GetFont()->ContainerAtlas->TexWidth, (float)ImGui::GetFont()->ContainerAtlas->TexHeight));
}
ImGui::End();
// Main body of the Demo window starts here. // Main body of the Demo window starts here.
if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
{ {

@ -676,13 +676,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
const float AA_SIZE = 1.0f; const float AA_SIZE = 1.0f;
const ImU32 col_trans = col & ~IM_COL32_A_MASK; const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const int integer_thickness = (int)thickness; // The -0.5f here is to better match the geometry-based code, and also shift the transition point from one width texture to another off the integer values (where it will be less noticeable)
const int integer_thickness = ImMax((int)(thickness - 0.5f), 1);
// Do we want to draw this line using a texture? // Do we want to draw this line using a texture?
bool use_textures = (Flags & ImDrawListFlags_TexturedAALines) && bool use_textures = (Flags & ImDrawListFlags_TexturedAALines) && (integer_thickness <= IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX);
(integer_thickness >= 1) &&
(integer_thickness <= _Data->Font->ContainerAtlas->AALineMaxWidth) &&
ImGui::GetIO().KeyShift; // FIXME-AALINES: Remove this debug code
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_TexturedAALines unless ImFontAtlasFlags_NoAALines is off // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_TexturedAALines unless ImFontAtlasFlags_NoAALines is off
IM_ASSERT_PARANOID((!use_textures) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines))); IM_ASSERT_PARANOID((!use_textures) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines)));
@ -1707,8 +1705,6 @@ ImFontAtlas::ImFontAtlas()
TexUvScale = ImVec2(0.0f, 0.0f); TexUvScale = ImVec2(0.0f, 0.0f);
TexUvWhitePixel = ImVec2(0.0f, 0.0f); TexUvWhitePixel = ImVec2(0.0f, 0.0f);
PackIdMouseCursors = -1; PackIdMouseCursors = -1;
AALineMaxWidth = 8;
} }
ImFontAtlas::~ImFontAtlas() ImFontAtlas::~ImFontAtlas()
@ -2401,7 +2397,7 @@ void ImFontAtlasBuildRegisterAALineCustomRects(ImFontAtlas* atlas)
if ((atlas->Flags & ImFontAtlasFlags_NoAALines)) if ((atlas->Flags & ImFontAtlasFlags_NoAALines))
return; return;
const int max = atlas->AALineMaxWidth; const int max = IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX;
for (int n = 0; n < max; n++) for (int n = 0; n < max; n++)
{ {
@ -2420,7 +2416,7 @@ void ImFontAtlasBuildAALinesTexData(ImFontAtlas* atlas)
return; return;
const int w = atlas->TexWidth; const int w = atlas->TexWidth;
const unsigned int max = atlas->AALineMaxWidth; const unsigned int max = IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX;
for (unsigned int n = 0; n < max; n++) for (unsigned int n = 0; n < max; n++)
{ {

@ -529,6 +529,9 @@ struct IMGUI_API ImChunkStream
#define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1 #define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1
#endif #endif
// The maximum line width to build anti-aliased textures for
#define IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX 65
// Data shared between all ImDrawList instances // Data shared between all ImDrawList instances
// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. // You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
struct IMGUI_API ImDrawListSharedData struct IMGUI_API ImDrawListSharedData

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