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@ -4960,7 +4960,8 @@ bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWin
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void ImGui::EndChild()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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if (window->BeginCount > 1)
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@ -4977,13 +4978,18 @@ void ImGui::EndChild()
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sz.y = ImMax(4.0f, sz.y);
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End();
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ImGuiWindow* parent_window = GetCurrentWindow();
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ImGuiWindow* parent_window = g.CurrentWindow;
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ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
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ItemSize(sz);
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if (!(window->Flags & ImGuiWindowFlags_NavFlattened) && (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll))
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if ((window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened))
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{
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ItemAdd(bb, window->ChildId);
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RenderNavHighlight(bb, window->ChildId);
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// When browsing a window that has no activable items (scroll only) we keep a highlight on the child
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if (window->DC.NavLayerActiveMask == 0 && window == g.NavWindow)
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RenderNavHighlight(ImRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
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}
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else
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{
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