Docking: Saving the NoTabBar, NoWindowMenuButton, NoCloseButton fields of dock node into the .ini file. Added them to the Metrics window. (#2583, #2423, #2109).

docking
omar 5 years ago
parent 511e32e8ca
commit 7c06d9f043

@ -11065,18 +11065,16 @@ struct ImGuiDockPreviewData
// Persistent Settings data, stored contiguously in SettingsNodes (sizeof() ~32 bytes)
struct ImGuiDockNodeSettings
{
ImGuiID ID;
ImGuiID ParentID;
ImGuiID SelectedTabID;
signed char SplitAxis;
char Depth;
char IsDockSpace;
char IsCentralNode;
char IsHiddenTabBar;
ImVec2ih Pos;
ImVec2ih Size;
ImVec2ih SizeRef;
ImGuiDockNodeSettings() { ID = ParentID = SelectedTabID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; IsDockSpace = IsCentralNode = IsHiddenTabBar = 0; }
ImGuiID ID;
ImGuiID ParentID;
ImGuiID SelectedTabID;
signed char SplitAxis;
char Depth;
ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_)
ImVec2ih Pos;
ImVec2ih Size;
ImVec2ih SizeRef;
ImGuiDockNodeSettings() { ID = ParentID = SelectedTabID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
};
struct ImGuiDockContext
@ -11394,7 +11392,7 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
ImGuiDockContextPruneNodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID);
bool remove = false;
remove |= (data->CountWindows == 1 && settings->ParentID == 0 && data->CountChildNodes == 0 && !settings->IsCentralNode); // Floating root node with only 1 window
remove |= (data->CountWindows == 1 && settings->ParentID == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window
remove |= (data->CountWindows == 0 && settings->ParentID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
remove |= (data_root->CountChildWindows == 0);
if (remove)
@ -11425,12 +11423,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
node->ParentNode->ChildNodes[1] = node;
node->SelectedTabID = settings->SelectedTabID;
node->SplitAxis = settings->SplitAxis;
if (settings->IsDockSpace)
node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
if (settings->IsCentralNode)
node->LocalFlags |= ImGuiDockNodeFlags_CentralNode;
if (settings->IsHiddenTabBar)
node->LocalFlags |= ImGuiDockNodeFlags_HiddenTabBar;
node->LocalFlags |= (settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_);
// Bind host window immediately if it already exist (in case of a rebuild)
// This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set.
@ -14076,10 +14069,11 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
// Parsing, e.g.
// " DockNode ID=0x00000001 Pos=383,193 Size=201,322 Split=Y,0.506 "
// " DockNode ID=0x00000002 Parent=0x00000001 "
// Important: this code expect currently fields in a fixed order.
ImGuiDockNodeSettings node;
line = ImStrSkipBlank(line);
if (strncmp(line, "DockNode", 8) == 0) { line = ImStrSkipBlank(line + strlen("DockNode")); }
else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.IsDockSpace = true; }
else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; }
else return;
if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return;
if (sscanf(line, " Parent=0x%08X%n", &node.ParentID, &r) == 1) { line += r; if (node.ParentID == 0) return; }
@ -14093,8 +14087,11 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); }
}
if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; }
if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; node.IsCentralNode = (x != 0); }
if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; node.IsHiddenTabBar = (x != 0); }
if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_CentralNode; }
if (sscanf(line, " NoTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoTabBar; }
if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; }
if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; }
if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; }
if (sscanf(line, " SelectedTab=0x%08X%n", &node.SelectedTabID,&r) == 1) { line += r; }
ImGuiDockContext* dc = ctx->DockContext;
if (node.ParentID != 0)
@ -14112,9 +14109,7 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
node_settings.SelectedTabID = node->SelectedTabID;
node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
node_settings.Depth = (char)depth;
node_settings.IsDockSpace = (char)node->IsDockSpace();
node_settings.IsCentralNode = (char)node->IsCentralNode();
node_settings.IsHiddenTabBar = (char)node->IsHiddenTabBar();
node_settings.Flags = node->GetMergedFlags() & ImGuiDockNodeFlags_SavedFlagsMask_;
node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
node_settings.SizeRef = ImVec2ih((short)node->SizeRef.x, (short)node->SizeRef.y);
@ -14151,7 +14146,7 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
{
const int line_start_pos = buf->size(); (void)line_start_pos;
const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", node_settings->IsDockSpace ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
buf->appendf(" ID=0x%08X", node_settings->ID);
if (node_settings->ParentID)
buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentID, node_settings->SizeRef.x, node_settings->SizeRef.y);
@ -14159,10 +14154,16 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y);
if (node_settings->SplitAxis != ImGuiAxis_None)
buf->appendf(" Split=%c", (node_settings->SplitAxis == ImGuiAxis_X) ? 'X' : 'Y');
if (node_settings->IsCentralNode)
if (node_settings->Flags & ImGuiDockNodeFlags_CentralNode)
buf->appendf(" CentralNode=1");
if (node_settings->IsHiddenTabBar)
if (node_settings->Flags & ImGuiDockNodeFlags_NoTabBar)
buf->appendf(" NoTabBar=1");
if (node_settings->Flags & ImGuiDockNodeFlags_HiddenTabBar)
buf->appendf(" HiddenTabBar=1");
if (node_settings->Flags & ImGuiDockNodeFlags_NoWindowMenuButton)
buf->appendf(" NoWindowMenuButton=1");
if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton)
buf->appendf(" NoCloseButton=1");
if (node_settings->SelectedTabID)
buf->appendf(" SelectedTab=0x%08X", node_settings->SelectedTabID);
@ -14700,10 +14701,12 @@ void ImGui::ShowDockingDebug()
ImGui::BulletText("Misc:%s%s%s%s", node->IsDockSpace() ? " IsDockSpace" : "", node->IsCentralNode() ? " IsCentralNode" : "", (g.FrameCount - node->LastFrameAlive < 2) ? " IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? " IsActive" : "");
if (ImGui::TreeNode("flags", "LocalFlags: 0x%04X SharedFlags: 0x%04X", node->LocalFlags, node->SharedFlags))
{
ImGui::CheckboxFlags("LocalFlags: NoSplit", (unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_NoSplit);
ImGui::CheckboxFlags("LocalFlags: NoResize", (unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_NoResize);
ImGui::CheckboxFlags("LocalFlags: NoTabBar", (unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_NoTabBar);
ImGui::CheckboxFlags("LocalFlags: HiddenTabBar",(unsigned int*)&node->LocalFlags, ImGuiDockNodeFlags_HiddenTabBar);
ImGui::CheckboxFlags("LocalFlags: NoSplit", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoSplit);
ImGui::CheckboxFlags("LocalFlags: NoResize", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoResize);
ImGui::CheckboxFlags("LocalFlags: NoTabBar", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoTabBar);
ImGui::CheckboxFlags("LocalFlags: HiddenTabBar", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_HiddenTabBar);
ImGui::CheckboxFlags("LocalFlags: NoWindowMenuButton", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoWindowMenuButton);
ImGui::CheckboxFlags("LocalFlags: NoCloseButton", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoCloseButton);
ImGui::TreePop();
}
if (node->ChildNodes[0])

@ -884,18 +884,20 @@ struct ImGuiTabBarRef
ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
};
// Extend ImGuiDockNodeFlags_
enum ImGuiDockNodeFlagsPrivate_
{
// [Internal]
ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local
ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local // Tab bar is completely unavailable. No triangle in the corner to enable it back.
ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local // Disable window/docking menu (that one that appears instead of the collapse button)
ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local
ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved //
ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back.
ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button)
ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved //
ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0,
ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton,
ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace // When splitting those flags are moved to the inheriting child, never duplicated
ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated
ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton
};
// Store the source authority (dock node vs window) of a field

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