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@ -6789,7 +6789,7 @@ void ImGui::EndMainMenuBar()
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End();
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}
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bool ImGui::BeginMenu(const char* label, bool enabled)
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bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -6856,13 +6856,15 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
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// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float icon_w = 0.0f; // FIXME: This not currently exposed for BeginMenu() however you can call window->DC.MenuColumns.DeclColumns(w, 0, 0, 0) yourself
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float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
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float checkmark_w = IM_FLOOR(g.FontSize * 1.20f);
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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RenderText(text_pos, label);
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if (icon_w > 0.0f)
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
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}
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if (!enabled)
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@ -6967,6 +6969,11 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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return menu_is_open;
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}
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bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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return BeginMenuEx(label, NULL, enabled);
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}
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void ImGui::EndMenu()
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{
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// Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu).
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