void*PlatformUserData;// void* to hold custom data structure for the platform (e.g. windowing info, render context)
void*PlatformUserData;// void* to hold custom data structure for the platform (e.g. windowing info, render context)
void*PlatformHandle;// void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*)
void*PlatformHandle;// void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*)