Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).

docking
omar 6 years ago
parent 84238240d6
commit 801645d350

@ -30,11 +30,9 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
VERSION 1.67 (In Progress)
VERSION 1.66b (Released 2018-12-01)
-----------------------------------------------------------------------
Breaking Changes:
Other Changes:
- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
@ -44,6 +42,7 @@ Other Changes:
- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)

@ -16,7 +16,7 @@ IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
/*
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
*/

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -672,8 +672,8 @@ CODE
you to animate labels. For example you may want to include varying information in a window title bar,
but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID")
Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
sprintf(buf, "My game (%f FPS)###MyGame", fps);
Begin(buf); // Variable title, ID = hash of "MyGame"

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (headers)
// See imgui.cpp file for documentation.
@ -44,8 +44,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.67 WIP"
#define IMGUI_VERSION_NUM 16700
#define IMGUI_VERSION "1.66b"
#define IMGUI_VERSION_NUM 16602
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (drawing and font code)
/*

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (widgets code)
/*

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