boolActiveIdIsJustActivated;// Set at the time of activation for one frame
boolActiveIdIsJustActivated;// Set at the time of activation for one frame
boolActiveIdIsFocusedOnly;// Set only by active widget. Denote focus but no active interaction
boolActiveIdIsFocusedOnly;// Set only by active widget. Denote focus but no active interaction
ImGuiWindow*ActiveIdWindow;
ImGuiWindow*ActiveIdWindow;
ImGuiWindow*MovedWindow;// Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
ImGuiWindow*MovedWindow;// Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
floatSettingsDirtyTimer;
floatSettingsDirtyTimer;
ImVector<ImGuiIniData>Settings;
ImVector<ImGuiIniData>Settings;
intDisableHideTextAfterDoubleHash;
intDisableHideTextAfterDoubleHash;
@ -2399,13 +2399,14 @@ void ImGui::Render()
ImGui::End();
ImGui::End();
// Click to focus window and start moving (after we're done with all our widgets)
// Click to focus window and start moving (after we're done with all our widgets)