Nav: InputText: Fixed using Up/Down history callback feature when Nav is enabled (#787)

docking
omar 7 years ago
parent b70c2fa887
commit 82a27fd3aa

@ -9094,6 +9094,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// Down the line we should have a cleaner library-wide concept of Selected vs Active. // Down the line we should have a cleaner library-wide concept of Selected vs Active.
g.ActiveIdAllowOverlap = !io.MouseDown[0]; g.ActiveIdAllowOverlap = !io.MouseDown[0];
g.WantTextInputNextFrame = 1; g.WantTextInputNextFrame = 1;
if (flags & ImGuiInputTextFlags_CallbackHistory)
g.ActiveIdAllowNavDirFlags &= ~((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
// Edit in progress // Edit in progress
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;

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