@ -89,7 +89,7 @@ int main(int, char**)
bool show_test_window = true ;
bool show_another_window = false ;
ImVec4 clear_col = ImColor ( 114 , 144 , 154 ) ;
ImVec4 clear_col or = ImVec4 ( 0.45f , 0.55f , 0.60f , 1.00f ) ;
// Main loop
MSG msg ;
@ -112,7 +112,7 @@ int main(int, char**)
static float f = 0.0f ;
ImGui : : Text ( " Hello, world! " ) ;
ImGui : : SliderFloat ( " float " , & f , 0.0f , 1.0f ) ;
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_col ) ;
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_col or ) ;
if ( ImGui : : Button ( " Test Window " ) ) show_test_window ^ = 1 ;
if ( ImGui : : Button ( " Another Window " ) ) show_another_window ^ = 1 ;
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / ImGui : : GetIO ( ) . Framerate , ImGui : : GetIO ( ) . Framerate ) ;
@ -137,7 +137,7 @@ int main(int, char**)
g_pd3dDevice - > SetRenderState ( D3DRS_ZENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHABLENDENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SCISSORTESTENABLE , false ) ;
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA ( ( int ) ( clear_col . x * 255.0f ) , ( int ) ( clear_col . y * 255.0f ) , ( int ) ( clear_col . z * 255.0f ) , ( int ) ( clear_col . w * 255.0f ) ) ;
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA ( ( int ) ( clear_col or . x * 255.0f ) , ( int ) ( clear_col or . y * 255.0f ) , ( int ) ( clear_col or . z * 255.0f ) , ( int ) ( clear_col or . w * 255.0f ) ) ;
g_pd3dDevice - > Clear ( 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , clear_col_dx , 1.0f , 0 ) ;
if ( g_pd3dDevice - > BeginScene ( ) > = 0 )
{