GetStyleColorName -> GetStyleColName for consistency with type name. Removed ImGuiStyleVar_ColumnsMinSpacing

docking
ocornut 10 years ago
parent 39952d2362
commit 886d954e3d

@ -348,13 +348,13 @@ ImGuiStyle::ImGuiStyle()
Alpha = 1.0f; // Global alpha applies to everything in ImGui
WindowPadding = ImVec2(8,8); // Padding within a window
WindowMinSize = ImVec2(48,48); // Minimum window size
WindowRounding = 10.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
FramePadding = ImVec2(5,4); // Padding within a framed rectangle (used by most widgets)
ItemSpacing = ImVec2(10,5); // Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing = ImVec2(5,5); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding = ImVec2(0,0); // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
AutoFitPadding = ImVec2(8,8); // Extra space after auto-fit (double-clicking on resize grip)
WindowFillAlphaDefault = 0.70f; // Default alpha of window background, if not specified in ImGui::Begin()
WindowRounding = 10.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node
ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns
ScrollBarWidth = 16.0f; // Width of the vertical scroll bar
@ -2758,7 +2758,6 @@ static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
case ImGuiStyleVar_Alpha: return &g.Style.Alpha;
case ImGuiStyleVar_WindowRounding: return &g.Style.WindowRounding;
case ImGuiStyleVar_TreeNodeSpacing: return &g.Style.TreeNodeSpacing;
case ImGuiStyleVar_ColumnsMinSpacing: return &g.Style.ColumnsMinSpacing;
}
return NULL;
}
@ -2819,7 +2818,7 @@ void ImGui::PopStyleVar(int count)
}
}
const char* ImGui::GetStyleColorName(ImGuiCol idx)
const char* ImGui::GetStyleColName(ImGuiCol idx)
{
// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
switch (idx)
@ -6719,7 +6718,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::ColorEditMode(edit_mode);
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
const char* name = GetStyleColorName(i);
const char* name = ImGui::GetStyleColName(i);
if (!filter.PassFilter(name))
continue;
ImGui::PushID(i);

@ -280,7 +280,7 @@ namespace ImGui
IMGUI_API void Color(const char* prefix, const ImVec4& v);
IMGUI_API void Color(const char* prefix, unsigned int v);
// Logging: All text output can be redirected to tty/file/clipboard. Tree nodes are automatically opened.
// Logging: All text output from your interface are redirected to tty/file/clipboard. Tree nodes are automatically opened.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
@ -303,7 +303,7 @@ namespace ImGui
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API float GetTime();
IMGUI_API int GetFrameCount();
IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
@ -419,7 +419,6 @@ enum ImGuiStyleVar_
ImGuiStyleVar_ItemSpacing, // ImVec2
ImGuiStyleVar_ItemInnerSpacing, // ImVec2
ImGuiStyleVar_TreeNodeSpacing, // float
ImGuiStyleVar_ColumnsMinSpacing // float
};
// Enumeration for ColorEditMode()
@ -445,13 +444,13 @@ struct ImGuiStyle
float Alpha; // Global alpha applies to everything in ImGui
ImVec2 WindowPadding; // Padding within a window
ImVec2 WindowMinSize; // Minimum window size
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
float TreeNodeSpacing; // Horizontal spacing when entering a tree node
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
float ScrollBarWidth; // Width of the vertical scroll bar

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