|
|
|
@ -128,8 +128,10 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
#pragma mark - MetalBuffer implementation
|
|
|
|
|
|
|
|
|
|
@implementation MetalBuffer
|
|
|
|
|
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer {
|
|
|
|
|
if ((self = [super init])) {
|
|
|
|
|
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer
|
|
|
|
|
{
|
|
|
|
|
if ((self = [super init]))
|
|
|
|
|
{
|
|
|
|
|
_buffer = buffer;
|
|
|
|
|
_lastReuseTime = [NSDate date].timeIntervalSince1970;
|
|
|
|
|
}
|
|
|
|
@ -140,8 +142,10 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
#pragma mark - FramebufferDescriptor implementation
|
|
|
|
|
|
|
|
|
|
@implementation FramebufferDescriptor
|
|
|
|
|
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor {
|
|
|
|
|
if ((self = [super init])) {
|
|
|
|
|
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor
|
|
|
|
|
{
|
|
|
|
|
if ((self = [super init]))
|
|
|
|
|
{
|
|
|
|
|
_sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount;
|
|
|
|
|
_colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat;
|
|
|
|
|
_depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat;
|
|
|
|
@ -150,7 +154,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
return self;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (nonnull id)copyWithZone:(nullable NSZone *)zone {
|
|
|
|
|
- (nonnull id)copyWithZone:(nullable NSZone *)zone
|
|
|
|
|
{
|
|
|
|
|
FramebufferDescriptor *copy = [[FramebufferDescriptor allocWithZone:zone] init];
|
|
|
|
|
copy.sampleCount = self.sampleCount;
|
|
|
|
|
copy.colorPixelFormat = self.colorPixelFormat;
|
|
|
|
@ -159,7 +164,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
return copy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (NSUInteger)hash {
|
|
|
|
|
- (NSUInteger)hash
|
|
|
|
|
{
|
|
|
|
|
NSUInteger sc = _sampleCount & 0x3;
|
|
|
|
|
NSUInteger cf = _colorPixelFormat & 0x3FF;
|
|
|
|
|
NSUInteger df = _depthPixelFormat & 0x3FF;
|
|
|
|
@ -168,11 +174,11 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
return hash;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (BOOL)isEqual:(id)object {
|
|
|
|
|
- (BOOL)isEqual:(id)object
|
|
|
|
|
{
|
|
|
|
|
FramebufferDescriptor *other = object;
|
|
|
|
|
if (![other isKindOfClass:[FramebufferDescriptor class]]) {
|
|
|
|
|
if (![other isKindOfClass:[FramebufferDescriptor class]])
|
|
|
|
|
return NO;
|
|
|
|
|
}
|
|
|
|
|
return other.sampleCount == self.sampleCount &&
|
|
|
|
|
other.colorPixelFormat == self.colorPixelFormat &&
|
|
|
|
|
other.depthPixelFormat == self.depthPixelFormat &&
|
|
|
|
@ -185,7 +191,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
|
|
|
|
|
@implementation MetalContext
|
|
|
|
|
- (instancetype)init {
|
|
|
|
|
if ((self = [super init])) {
|
|
|
|
|
if ((self = [super init]))
|
|
|
|
|
{
|
|
|
|
|
_renderPipelineStateCache = [NSMutableDictionary dictionary];
|
|
|
|
|
_bufferCache = [NSMutableArray array];
|
|
|
|
|
_lastBufferCachePurge = [NSDate date].timeIntervalSince1970;
|
|
|
|
@ -193,14 +200,20 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
return self;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device {
|
|
|
|
|
- (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device
|
|
|
|
|
{
|
|
|
|
|
MTLDepthStencilDescriptor *depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init];
|
|
|
|
|
depthStencilDescriptor.depthWriteEnabled = NO;
|
|
|
|
|
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
|
|
|
|
self.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)makeFontTextureWithDevice:(id<MTLDevice>)device {
|
|
|
|
|
// We are retrieving and uploading the font atlas as a 4-channels RGBA texture here.
|
|
|
|
|
// In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth.
|
|
|
|
|
// However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures.
|
|
|
|
|
// You can make that change in your implementation.
|
|
|
|
|
- (void)makeFontTextureWithDevice:(id<MTLDevice>)device
|
|
|
|
|
{
|
|
|
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
|
unsigned char* pixels;
|
|
|
|
|
int width, height;
|
|
|
|
@ -220,14 +233,18 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
self.fontTexture = texture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device {
|
|
|
|
|
- (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device
|
|
|
|
|
{
|
|
|
|
|
NSTimeInterval now = [NSDate date].timeIntervalSince1970;
|
|
|
|
|
|
|
|
|
|
// Purge old buffers that haven't been useful for a while
|
|
|
|
|
if (now - self.lastBufferCachePurge > 1.0) {
|
|
|
|
|
if (now - self.lastBufferCachePurge > 1.0)
|
|
|
|
|
{
|
|
|
|
|
NSMutableArray *survivors = [NSMutableArray array];
|
|
|
|
|
for (MetalBuffer *candidate in self.bufferCache) {
|
|
|
|
|
if (candidate.lastReuseTime > self.lastBufferCachePurge) {
|
|
|
|
|
for (MetalBuffer *candidate in self.bufferCache)
|
|
|
|
|
{
|
|
|
|
|
if (candidate.lastReuseTime > self.lastBufferCachePurge)
|
|
|
|
|
{
|
|
|
|
|
[survivors addObject:candidate];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -237,13 +254,12 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
|
|
|
|
|
// See if we have a buffer we can reuse
|
|
|
|
|
MetalBuffer *bestCandidate = nil;
|
|
|
|
|
for (MetalBuffer *candidate in self.bufferCache) {
|
|
|
|
|
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime)) {
|
|
|
|
|
for (MetalBuffer *candidate in self.bufferCache)
|
|
|
|
|
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
|
|
|
|
|
bestCandidate = candidate;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bestCandidate != nil) {
|
|
|
|
|
if (bestCandidate != nil)
|
|
|
|
|
{
|
|
|
|
|
[self.bufferCache removeObject:bestCandidate];
|
|
|
|
|
bestCandidate.lastReuseTime = now;
|
|
|
|
|
return bestCandidate;
|
|
|
|
@ -254,16 +270,19 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
return [[MetalBuffer alloc] initWithBuffer:backing];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)enqueueReusableBuffer:(MetalBuffer *)buffer {
|
|
|
|
|
- (void)enqueueReusableBuffer:(MetalBuffer *)buffer
|
|
|
|
|
{
|
|
|
|
|
[self.bufferCache addObject:buffer];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (_Nullable id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device {
|
|
|
|
|
- (_Nullable id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device
|
|
|
|
|
{
|
|
|
|
|
// Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame
|
|
|
|
|
// Thie hit rate for this cache should be very near 100%.
|
|
|
|
|
id<MTLRenderPipelineState> renderPipelineState = self.renderPipelineStateCache[self.framebufferDescriptor];
|
|
|
|
|
|
|
|
|
|
if (renderPipelineState == nil) {
|
|
|
|
|
if (renderPipelineState == nil)
|
|
|
|
|
{
|
|
|
|
|
// No luck; make a new render pipeline state
|
|
|
|
|
renderPipelineState = [self _renderPipelineStateForFramebufferDescriptor:self.framebufferDescriptor device:device];
|
|
|
|
|
// Cache render pipeline state for later reuse
|
|
|
|
@ -314,7 +333,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
|
|
id<MTLLibrary> library = [device newLibraryWithSource:shaderSource options:nil error:&error];
|
|
|
|
|
if (library == nil) {
|
|
|
|
|
if (library == nil)
|
|
|
|
|
{
|
|
|
|
|
NSLog(@"Error: failed to create Metal library: %@", error);
|
|
|
|
|
return nil;
|
|
|
|
|
}
|
|
|
|
@ -322,7 +342,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
|
|
|
|
|
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"fragment_main"];
|
|
|
|
|
|
|
|
|
|
if (vertexFunction == nil || fragmentFunction == nil) {
|
|
|
|
|
if (vertexFunction == nil || fragmentFunction == nil)
|
|
|
|
|
{
|
|
|
|
|
NSLog(@"Error: failed to find Metal shader functions in library: %@", error);
|
|
|
|
|
return nil;
|
|
|
|
|
}
|
|
|
|
@ -358,14 +379,16 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
pipelineDescriptor.stencilAttachmentPixelFormat = self.framebufferDescriptor.stencilPixelFormat;
|
|
|
|
|
|
|
|
|
|
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
|
|
|
|
|
if (error != nil) {
|
|
|
|
|
if (error != nil)
|
|
|
|
|
{
|
|
|
|
|
NSLog(@"Error: failed to create Metal pipeline state: %@", error);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return renderPipelineState;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)emptyRenderPipelineStateCache {
|
|
|
|
|
- (void)emptyRenderPipelineStateCache
|
|
|
|
|
{
|
|
|
|
|
[self.renderPipelineStateCache removeAllObjects];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -387,12 +410,15 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
// Setup viewport, orthographic projection matrix
|
|
|
|
|
// Our visible imgui space lies from draw_data->DisplayPps (top left) to
|
|
|
|
|
// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
|
|
|
|
|
MTLViewport viewport = { .originX = 0.0,
|
|
|
|
|
MTLViewport viewport =
|
|
|
|
|
{
|
|
|
|
|
.originX = 0.0,
|
|
|
|
|
.originY = 0.0,
|
|
|
|
|
.width = double(fb_width),
|
|
|
|
|
.height = double(fb_height),
|
|
|
|
|
.znear = 0.0,
|
|
|
|
|
.zfar = 1.0 };
|
|
|
|
|
.zfar = 1.0
|
|
|
|
|
};
|
|
|
|
|
[commandEncoder setViewport:viewport];
|
|
|
|
|
float L = drawData->DisplayPos.x;
|
|
|
|
|
float R = drawData->DisplayPos.x + drawData->DisplaySize.x;
|
|
|
|
@ -412,7 +438,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
|
|
|
|
|
size_t vertexBufferLength = 0;
|
|
|
|
|
size_t indexBufferLength = 0;
|
|
|
|
|
for (int n = 0; n < drawData->CmdListsCount; n++) {
|
|
|
|
|
for (int n = 0; n < drawData->CmdListsCount; n++)
|
|
|
|
|
{
|
|
|
|
|
const ImDrawList* cmd_list = drawData->CmdLists[n];
|
|
|
|
|
vertexBufferLength += cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
|
|
|
|
indexBufferLength += cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
|
|
|
|
@ -461,9 +488,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Bind texture, Draw
|
|
|
|
|
if (pcmd->TextureId != NULL) {
|
|
|
|
|
if (pcmd->TextureId != NULL)
|
|
|
|
|
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(pcmd->TextureId) atIndex:0];
|
|
|
|
|
}
|
|
|
|
|
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
|
|
|
|
indexCount:pcmd->ElemCount
|
|
|
|
|
indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32
|
|
|
|
@ -479,7 +505,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
__weak id weakSelf = self;
|
|
|
|
|
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>) {
|
|
|
|
|
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
|
|
|
|
|
{
|
|
|
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|
|
|
|
|
[weakSelf enqueueReusableBuffer:vertexBuffer];
|
|
|
|
|
[weakSelf enqueueReusableBuffer:indexBuffer];
|
|
|
|
|