docking
ocornut 8 years ago
parent ddf08ec2e8
commit 907dd2ed20

@ -1942,7 +1942,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
else else
{ {
s += ImTextCharFromUtf8(&c, s, text_end); s += ImTextCharFromUtf8(&c, s, text_end);
if (c == 0) if (c == 0) // Malformed UTF-8?
break; break;
} }
@ -2000,7 +2000,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
{ {
if (!text_end) if (!text_end)
text_end = text_begin + strlen(text_begin); text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
// Align to be pixel perfect // Align to be pixel perfect
pos.x = (float)(int)pos.x + DisplayOffset.x; pos.x = (float)(int)pos.x + DisplayOffset.x;
@ -2068,7 +2068,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
else else
{ {
s += ImTextCharFromUtf8(&c, s, text_end); s += ImTextCharFromUtf8(&c, s, text_end);
if (c == 0) if (c == 0) // Malformed UTF-8?
break; break;
} }

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