boolAppearing;// Set during the frame where the window is appearing (or re-appearing)
boolAppearing;// Set during the frame where the window is appearing (or re-appearing)
intBeginCount;// Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
intBeginCount;// Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
ImGuiIDPopupId;// ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImGuiIDPopupId;// ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImGuiIDNavLastId;// Last known NavId for this window, for nav layer 0 only.
intAutoFitFramesX,AutoFitFramesY;
intAutoFitFramesX,AutoFitFramesY;
boolAutoFitOnlyGrows;
boolAutoFitOnlyGrows;
intAutoFitChildAxises;
intAutoFitChildAxises;
@ -776,6 +775,8 @@ struct IMGUI_API ImGuiWindow
ImVec2SetWindowPosVal;// store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
ImVec2SetWindowPosVal;// store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
ImVec2SetWindowPosPivot;// store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
ImVec2SetWindowPosPivot;// store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
ImGuiIDNavLastIds[2];// Last known NavId for this window, per layer (0/1)
ImGuiDrawContextDC;// Temporary per-window data, reset at the beginning of the frame
ImGuiDrawContextDC;// Temporary per-window data, reset at the beginning of the frame
ImVector<ImGuiID>IDStack;// ID stack. ID are hashes seeded with the value at the top of the stack
ImVector<ImGuiID>IDStack;// ID stack. ID are hashes seeded with the value at the top of the stack