Fix usage of multiple Begin/End pair for the same window, handling of move in End() was stealing Active ID

docking
ocornut 10 years ago
parent f61e8e6e26
commit 97fcee0d0d

@ -201,6 +201,7 @@
- window: resizing from any sides? + mouse cursor directives for app. - window: resizing from any sides? + mouse cursor directives for app.
- widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
- main: considering adding EndFrame() - optional, else done in Render(). and Init()
- main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
@ -1751,6 +1752,10 @@ void ImGui::Render()
g.CurrentWindow->Visible = false; g.CurrentWindow->Visible = false;
ImGui::End(); ImGui::End();
// Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here)
if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow != NULL && g.IO.MouseClicked[0])
g.ActiveId = g.HoveredRootWindow->GetID("#MOVE");
// Sort the window list so that all child windows are after their parent // Sort the window list so that all child windows are after their parent
// We cannot do that on FocusWindow() because childs may not exist yet // We cannot do that on FocusWindow() because childs may not exist yet
ImVector<ImGuiWindow*> sorted_windows; ImVector<ImGuiWindow*> sorted_windows;
@ -2717,11 +2722,6 @@ void ImGui::End()
PopClipRect(); // inner window clip rectangle PopClipRect(); // inner window clip rectangle
PopClipRect(); // outer window clip rectangle PopClipRect(); // outer window clip rectangle
// Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here)
const ImGuiAabb bb(window->Pos, window->Pos+window->Size);
if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow == window && IsMouseHoveringBox(bb) && g.IO.MouseClicked[0])
g.ActiveId = window->GetID("#MOVE");
// Stop logging // Stop logging
if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
ImGui::LogFinish(); ImGui::LogFinish();

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