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@ -121,7 +121,7 @@
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- input number: holding [-]/[+] buttons should increase the step non-linearly
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- input number: rename Input*() to Input(), Slider*() to Slider() ?
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- layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
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- add input2/4 helper (once above layout helpers are in they'll be smaller)
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- add input4 helper (once above layout helpers are in they'll be smaller)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: user specify columns size
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@ -1036,7 +1036,7 @@ static void LoadSettings()
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if (fseek(f, 0, SEEK_SET))
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return;
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char* f_data = new char[f_size+1];
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f_size = fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
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f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
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fclose(f);
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if (f_size == 0)
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{
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@ -3158,7 +3158,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp
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return changed;
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}
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bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
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bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -3168,7 +3168,38 @@ bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const
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const ImGuiStyle& style = g.Style;
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bool value_changed = false;
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ImGui::PushID(label);
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const int components = 2;
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const float w_full = window->DC.ItemWidth.back();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
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ImGui::PushItemWidth(w_item_one);
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value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
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ImGui::SameLine(0, 0);
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
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ImGui::SameLine(0, 0);
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ImGui::PopItemWidth();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::PopID();
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return value_changed;
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}
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bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->Collapsed)
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return false;
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const ImGuiStyle& style = g.Style;
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bool value_changed = false;
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ImGui::PushID(label);
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const int components = 3;
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@ -3191,7 +3222,6 @@ bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::PopID();
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return value_changed;
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}
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@ -3840,7 +3870,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
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return value_changed;
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}
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bool InputFloat3(const char* label, float v[3], int decimal_precision)
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bool InputFloat2(const char* label, float v[2], int decimal_precision)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -3850,7 +3880,38 @@ bool InputFloat3(const char* label, float v[3], int decimal_precision)
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const ImGuiStyle& style = g.Style;
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bool value_changed = false;
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ImGui::PushID(label);
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const int components = 2;
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const float w_full = window->DC.ItemWidth.back();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
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ImGui::PushItemWidth(w_item_one);
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value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
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ImGui::SameLine(0, 0);
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
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ImGui::SameLine(0, 0);
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ImGui::PopItemWidth();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::PopID();
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return value_changed;
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}
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bool InputFloat3(const char* label, float v[3], int decimal_precision)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->Collapsed)
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return false;
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const ImGuiStyle& style = g.Style;
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bool value_changed = false;
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ImGui::PushID(label);
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const int components = 3;
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@ -3873,7 +3934,6 @@ bool InputFloat3(const char* label, float v[3], int decimal_precision)
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::PopID();
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return value_changed;
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}
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@ -5292,6 +5352,9 @@ void ShowTestWindow(bool* open)
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ImGui::InputInt("input int", &i0);
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ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
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//static float vec2b[3] = { 0.10f, 0.20f };
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//ImGui::InputFloat2("input float2", vec2b);
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static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
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ImGui::InputFloat3("input float3", vec3b);
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@ -5311,6 +5374,9 @@ void ShowTestWindow(bool* open)
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static float angle = 0.0f;
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ImGui::SliderAngle("angle", &angle);
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//static float vec2a[3] = { 0.10f, 0.20f };
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//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f);
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static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
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ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f);
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@ -5343,7 +5409,7 @@ void ShowTestWindow(bool* open)
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phase += 0.10f*values_offset;
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}
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}
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ImGui::PlotLines("Frame Times", &values.front(), values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70));
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ImGui::PlotLines("Frame Times", &values.front(), (int)values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70));
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ImGui::SameLine(); ImGui::Checkbox("pause", &pause);
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ImGui::PlotHistogram("Histogram", arr, ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70));
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