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@ -1804,24 +1804,24 @@ static void ShowExampleAppCustomRendering(bool* opened)
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col32 = ImColor(col);
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float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 1.0f);
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x = p.x + 4;
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y += sz+spacing;
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for (int n = 0; n < 2; n++)
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{
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float thickness = (n == 0) ? 1.0f : 4.0f;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ~0, thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ~0, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness);
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x = p.x + 4;
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y += sz+spacing;
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}
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, 4.0f); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*2));
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ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
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}
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ImGui::Separator();
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{
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