@ -350,17 +350,16 @@ int main(int, char**)
ImGui_ImplVulkanH_WindowData * wd = & g_WindowData ;
SetupVulkanWindowData ( wd , surface , w , h ) ;
// Setup Dear ImGui binding
// Setup Dear ImGui context
IMGUI_CHECKVERSION ( ) ;
ImGui : : CreateContext ( ) ;
ImGuiIO & io = ImGui : : GetIO ( ) ; ( void ) io ;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup GLFW binding
// Setup Platform/Renderer bindings
// If you have already installed GLFW callbacks in your app, call ImGui_ImplGlfw_InitForVulkan() with install_callbacks=false and call the functions yourself.
ImGui_ImplGlfw_InitForVulkan ( window , true ) ;
// Setup Vulkan binding
ImGui_ImplVulkan_InitInfo init_info = { } ;
init_info . Instance = g_Instance ;
init_info . PhysicalDevice = g_PhysicalDevice ;
@ -373,7 +372,7 @@ int main(int, char**)
init_info . CheckVkResultFn = check_vk_result ;
ImGui_ImplVulkan_Init ( & init_info , wd - > RenderPass ) ;
// Setup s tyle
// Setup S tyle
ImGui : : StyleColorsDark ( ) ;
//ImGui::StyleColorsClassic();