@ -1999,7 +1999,8 @@ void ImGui::NewFrame()
g . CurrentWindowStack . resize ( 0 ) ;
g . CurrentWindowStack . resize ( 0 ) ;
// Create implicit window - we will only render it if the user has added something to it.
// Create implicit window - we will only render it if the user has added something to it.
ImGui : : Begin ( " Debug " , NULL , ImVec2 ( 400 , 400 ) ) ;
ImGui : : SetNextWindowSize ( ImVec2 ( 400 , 400 ) , ImGuiSetCond_FirstUseEver ) ;
ImGui : : Begin ( " Debug " ) ;
}
}
// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
@ -2891,7 +2892,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
bool ImGui : : Begin ( const char * name , bool * p_opened , const ImVec2 & size, float bg_alpha , ImGuiWindowFlags flags )
bool ImGui : : Begin ( const char * name , bool * p_opened , const ImVec2 & initial_ size, float bg_alpha , ImGuiWindowFlags flags )
{
{
ImGuiState & g = * GImGui ;
ImGuiState & g = * GImGui ;
const ImGuiStyle & style = g . Style ;
const ImGuiStyle & style = g . Style ;
@ -2903,7 +2904,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
ImGuiWindow * window = FindWindowByName ( name ) ;
ImGuiWindow * window = FindWindowByName ( name ) ;
if ( ! window )
if ( ! window )
{
{
window = CreateNewWindow ( name , size, flags ) ;
window = CreateNewWindow ( name , initial_ size, flags ) ;
window_is_new = true ;
window_is_new = true ;
}
}
window - > Flags = ( ImGuiWindowFlags ) flags ;
window - > Flags = ( ImGuiWindowFlags ) flags ;
@ -2979,7 +2980,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
{
{
parent_window - > DC . ChildWindows . push_back ( window ) ;
parent_window - > DC . ChildWindows . push_back ( window ) ;
window - > Pos = window - > PosFloat = parent_window - > DC . CursorPos ;
window - > Pos = window - > PosFloat = parent_window - > DC . CursorPos ;
window - > SizeFull = size;
window - > SizeFull = initial_ size;
}
}
}
}
@ -10243,7 +10244,8 @@ struct ExampleAppConsole
void Run ( const char * title , bool * opened )
void Run ( const char * title , bool * opened )
{
{
if ( ! ImGui : : Begin ( title , opened , ImVec2 ( 520 , 600 ) ) )
ImGui : : SetNextWindowSize ( ImVec2 ( 520 , 600 ) , ImGuiSetCond_FirstUseEver ) ;
if ( ! ImGui : : Begin ( title , opened ) )
{
{
ImGui : : End ( ) ;
ImGui : : End ( ) ;
return ;
return ;
@ -10462,7 +10464,8 @@ static void ShowExampleAppConsole(bool* opened)
static void ShowExampleAppLongText ( bool * opened )
static void ShowExampleAppLongText ( bool * opened )
{
{
if ( ! ImGui : : Begin ( " Example: Long text display " , opened , ImVec2 ( 520 , 600 ) ) )
ImGui : : SetNextWindowSize ( ImVec2 ( 520 , 600 ) , ImGuiSetCond_FirstUseEver ) ;
if ( ! ImGui : : Begin ( " Example: Long text display " , opened ) )
{
{
ImGui : : End ( ) ;
ImGui : : End ( ) ;
return ;
return ;