@ -11,9 +11,9 @@ static INT64 g_TicksPerSecond = 0;
// Functions
bool ImGui_ImplWin32_Init ( void * hwnd )
{
if ( ! QueryPerformanceFrequency ( ( LARGE_INTEGER * ) & g_TicksPerSecond ) )
if ( ! : : QueryPerformanceFrequency ( ( LARGE_INTEGER * ) & g_TicksPerSecond ) )
return false ;
if ( ! QueryPerformanceCounter ( ( LARGE_INTEGER * ) & g_Time ) )
if ( ! : : QueryPerformanceCounter ( ( LARGE_INTEGER * ) & g_Time ) )
return false ;
g_hWnd = ( HWND ) hwnd ;
@ -55,19 +55,19 @@ void ImGui_ImplWin32_NewFrame()
// Setup display size (every frame to accommodate for window resizing)
RECT rect ;
GetClientRect ( g_hWnd , & rect ) ;
: : GetClientRect ( g_hWnd , & rect ) ;
io . DisplaySize = ImVec2 ( ( float ) ( rect . right - rect . left ) , ( float ) ( rect . bottom - rect . top ) ) ;
// Setup time step
INT64 current_time ;
QueryPerformanceCounter ( ( LARGE_INTEGER * ) & current_time ) ;
: : QueryPerformanceCounter ( ( LARGE_INTEGER * ) & current_time ) ;
io . DeltaTime = ( float ) ( current_time - g_Time ) / g_TicksPerSecond ;
g_Time = current_time ;
// Read keyboard modifiers inputs
io . KeyCtrl = ( GetKeyState ( VK_CONTROL ) & 0x8000 ) ! = 0 ;
io . KeyShift = ( GetKeyState ( VK_SHIFT ) & 0x8000 ) ! = 0 ;
io . KeyAlt = ( GetKeyState ( VK_MENU ) & 0x8000 ) ! = 0 ;
io . KeyCtrl = ( : : GetKeyState ( VK_CONTROL ) & 0x8000 ) ! = 0 ;
io . KeyShift = ( : : GetKeyState ( VK_SHIFT ) & 0x8000 ) ! = 0 ;
io . KeyAlt = ( : : GetKeyState ( VK_MENU ) & 0x8000 ) ! = 0 ;
io . KeySuper = false ;
// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
// io.MousePos : filled by WM_MOUSEMOVE events
@ -78,13 +78,13 @@ void ImGui_ImplWin32_NewFrame()
if ( io . WantMoveMouse )
{
POINT pos = { ( int ) io . MousePos . x , ( int ) io . MousePos . y } ;
ClientToScreen ( g_hWnd , & pos ) ;
SetCursorPos ( pos . x , pos . y ) ;
: : ClientToScreen ( g_hWnd , & pos ) ;
: : SetCursorPos ( pos . x , pos . y ) ;
}
// Hide OS mouse cursor if ImGui is drawing it
if ( io . MouseDrawCursor )
SetCursor ( NULL ) ;
: : SetCursor ( NULL ) ;
// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
ImGui : : NewFrame ( ) ;