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@ -2278,8 +2278,11 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
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{
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if (!draw_list->CmdBuffer.empty() && !draw_list->VtxBuffer.empty())
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{
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if (draw_list->CmdBuffer.back().ElemCount == 0)
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// Remove trailing command if unused
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ImDrawCmd& last_cmd = draw_list->CmdBuffer.back();
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if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL)
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draw_list->CmdBuffer.pop_back();
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out_render_list.push_back(draw_list);
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// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
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