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@ -1,7 +1,7 @@
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// dear imgui: Platform Binding for GLFW
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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// (Requires: GLFW 3.1+)
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// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.)
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// Implemented features:
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// [X] Platform: Clipboard support.
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@ -406,9 +406,9 @@ struct ImGuiViewportDataGlfw
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{
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GLFWwindow* Window;
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bool WindowOwned;
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bool IgnoreSetWindowSizeEvent;
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int IgnoreWindowSizeEventFrame;
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ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreSetWindowSizeEvent = false; }
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ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = -1; }
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~ImGuiViewportDataGlfw() { IM_ASSERT(Window == NULL); }
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};
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@ -430,15 +430,16 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
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{
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if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
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{
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if (data->IgnoreSetWindowSizeEvent)
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{
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// GLFW will dispatch window size event. ImGui expects no such event sent when library explicitly requests setting
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// window size. Depending on the platform this callback may be invoked during glfwSetWindowSize() call or queued
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// for the next frame and invoked during glfwPollEvents() call. When latter happens - restoring collapsed window
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// would have incorrect size.
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data->IgnoreSetWindowSizeEvent = false;
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// GLFW may dispatch window size event after calling glfwSetWindowSize().
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// However depending on the platform the callback may be invoked at different time: on Windows it
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// appears to be called within the glfwSetWindowSize() call whereas on Linux it is queued and invoked
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// during glfwPollEvents().
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// Because the event doesn't always fire on glfwSetWindowSize() we use a frame counter tag to only
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// ignore recent glfwSetWindowSize() calls.
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bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowSizeEventFrame + 1);
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data->IgnoreWindowSizeEventFrame = -1;
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if (ignore_event)
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return;
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}
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}
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viewport->PlatformRequestResize = true;
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}
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@ -584,8 +585,6 @@ static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport)
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static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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{
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if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
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data->IgnoreSetWindowSizeEvent = true;
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ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
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#if __APPLE__
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// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
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@ -597,6 +596,7 @@ static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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glfwGetWindowSize(data->Window, &width, &height);
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glfwSetWindowPos(data->Window, x, y - height + size.y);
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#endif
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data->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount();
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glfwSetWindowSize(data->Window, (int)size.x, (int)size.y);
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}
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