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@ -2091,7 +2091,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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}
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// Innter clipping rectangle
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// Inner clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
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const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);
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@ -5239,7 +5239,7 @@ static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_en
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return;
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return;
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if (!text_end)
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if (!text_end)
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text_end = text + strlen(text);
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text_end = text + strlen(text);
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const int buf_length = (text_end - text) + 1;
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const int buf_length = (int)(text_end - text) + 1;
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HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char));
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HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char));
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if (buf_handle == NULL)
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if (buf_handle == NULL)
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return;
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return;
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