Revert 978c84d2e9 because int32 >> 32 tends to warns on some compilers/settings. Add ImU64 type. (#1184)

docking
omar 7 years ago
parent e47cf79773
commit a5e0210902

@ -2610,7 +2610,7 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
// 'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
// Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
// B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
IM_ASSERT((draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
IM_ASSERT(((ImU64)draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
out_render_list.push_back(draw_list);
GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;

@ -79,6 +79,11 @@ typedef int ImGuiSelectableFlags; // flags for Selectable() // e
typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
#ifdef _MSC_VER
typedef unsigned __int64 ImU64; // 64-bit unsigned integer
#else
typedef unsigned long long ImU64; // 64-bit unsigned integer
#endif
// Others helpers at bottom of the file:
// class ImVector<> // Lightweight std::vector like class.

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