SliderInt, SliderFloat: Renaming

docking
ocornut 8 years ago
parent 61d5b46307
commit a868c32ed1

@ -6491,18 +6491,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
if (g.IO.MouseDown[0])
{
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
float clicked_t = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
if (!is_horizontal)
normalized_pos = 1.0f - normalized_pos;
clicked_t = 1.0f - clicked_t;
float new_value;
if (is_non_linear)
{
// Account for logarithmic scale on both sides of the zero
if (normalized_pos < linear_zero_pos)
if (clicked_t < linear_zero_pos)
{
// Negative: rescale to the negative range before powering
float a = 1.0f - (normalized_pos / linear_zero_pos);
float a = 1.0f - (clicked_t / linear_zero_pos);
a = powf(a, power);
new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
}
@ -6511,9 +6511,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
// Positive: rescale to the positive range before powering
float a;
if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = normalized_pos;
a = clicked_t;
a = powf(a, power);
new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
}
@ -6521,7 +6521,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
else
{
// Linear slider
new_value = ImLerp(v_min, v_max, normalized_pos);
new_value = ImLerp(v_min, v_max, clicked_t);
}
// Round past decimal precision

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