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@ -1833,15 +1833,13 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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parent_window->DC.ChildWindows.push_back(window);
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window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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window->SizeFull = size;
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if (!(flags & ImGuiWindowFlags_ComboBox))
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ImGui::PushClipRect(parent_window->ClipRectStack.back());
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else
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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// Outer clipping rectangle
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back());
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else
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{
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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// ID stack
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window->IDStack.resize(0);
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@ -2082,8 +2080,16 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGui::CloseWindowButton(open);
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}
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}
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else
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{
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// Outer clipping rectangle
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back());
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else
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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// Clip rectangle
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// Innter clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);
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