WindowRounding=10.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
WindowRounding=9.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
FramePadding=ImVec2(5,4);// Padding within a framed rectangle (used by most widgets)
FramePadding=ImVec2(4,3);// Padding within a framed rectangle (used by most widgets)
ItemSpacing=ImVec2(10,5);// Horizontal and vertical spacing between widgets/lines
ItemSpacing=ImVec2(8,4);// Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing=ImVec2(5,5);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ItemInnerSpacing=ImVec2(4,4);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding=ImVec2(0,0);// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
TouchExtraPadding=ImVec2(0,0);// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
AutoFitPadding=ImVec2(8,8);// Extra space after auto-fit (double-clicking on resize grip)
AutoFitPadding=ImVec2(8,8);// Extra space after auto-fit (double-clicking on resize grip)
WindowFillAlphaDefault=0.70f;// Default alpha of window background, if not specified in ImGui::Begin()
WindowFillAlphaDefault=0.70f;// Default alpha of window background, if not specified in ImGui::Begin()