@ -8753,197 +8753,199 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
void ImGui : : ShowMetricsWindow ( bool * p_open )
{
if ( ImGui : : Begin ( " ImGui Metrics " , p_open ) )
{
static bool show_draw_cmd_clip_rects = true ;
static bool show_window_begin_order = false ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
ImGui : : Text ( " Dear ImGui %s " , ImGui : : GetVersion ( ) ) ;
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / io . Framerate , io . Framerate ) ;
ImGui : : Text ( " %d vertices, %d indices (%d triangles) " , io . MetricsRenderVertices , io . MetricsRenderIndices , io . MetricsRenderIndices / 3 ) ;
ImGui : : Text ( " %d active windows (%d visible) " , io . MetricsActiveWindows , io . MetricsRenderWindows ) ;
ImGui : : Text ( " %d allocations " , io . MetricsActiveAllocations ) ;
ImGui : : Checkbox ( " Show clipping rectangles when hovering draw commands " , & show_draw_cmd_clip_rects ) ;
ImGui : : Checkbox ( " Ctrl shows window begin order " , & show_window_begin_order ) ;
ImGui : : Separator ( ) ;
struct Funcs
{
static void NodeDrawList ( ImGuiWindow * window , ImDrawList * draw_list , const char * label )
{
bool node_open = ImGui : : TreeNode ( draw_list , " %s: '%s' %d vtx, %d indices, %d cmds " , label , draw_list - > _OwnerName ? draw_list - > _OwnerName : " " , draw_list - > VtxBuffer . Size , draw_list - > IdxBuffer . Size , draw_list - > CmdBuffer . Size ) ;
if ( draw_list = = ImGui : : GetWindowDrawList ( ) )
{
ImGui : : SameLine ( ) ;
ImGui : : TextColored ( ImColor ( 255 , 100 , 100 ) , " CURRENTLY APPENDING " ) ; // Can't display stats for active draw list! (we don't have the data double-buffered)
if ( node_open ) ImGui : : TreePop ( ) ;
return ;
}
ImDrawList * overlay_draw_list = GetOverlayDrawList ( ) ; // Render additional visuals into the top-most draw list
if ( window & & IsItemHovered ( ) )
overlay_draw_list - > AddRect ( window - > Pos , window - > Pos + window - > Size , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
if ( ! node_open )
return ;
int elem_offset = 0 ;
for ( const ImDrawCmd * pcmd = draw_list - > CmdBuffer . begin ( ) ; pcmd < draw_list - > CmdBuffer . end ( ) ; elem_offset + = pcmd - > ElemCount , pcmd + + )
{
if ( pcmd - > UserCallback = = NULL & & pcmd - > ElemCount = = 0 )
continue ;
if ( pcmd - > UserCallback )
{
ImGui : : BulletText ( " Callback %p, user_data %p " , pcmd - > UserCallback , pcmd - > UserCallbackData ) ;
continue ;
}
ImDrawIdx * idx_buffer = ( draw_list - > IdxBuffer . Size > 0 ) ? draw_list - > IdxBuffer . Data : NULL ;
bool pcmd_node_open = ImGui : : TreeNode ( ( void * ) ( pcmd - draw_list - > CmdBuffer . begin ( ) ) , " Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f) " , pcmd - > ElemCount , draw_list - > IdxBuffer . Size > 0 ? " indexed " : " non-indexed " , pcmd - > TextureId , pcmd - > ClipRect . x , pcmd - > ClipRect . y , pcmd - > ClipRect . z , pcmd - > ClipRect . w ) ;
if ( show_draw_cmd_clip_rects & & ImGui : : IsItemHovered ( ) )
{
ImRect clip_rect = pcmd - > ClipRect ;
ImRect vtxs_rect ;
for ( int i = elem_offset ; i < elem_offset + ( int ) pcmd - > ElemCount ; i + + )
vtxs_rect . Add ( draw_list - > VtxBuffer [ idx_buffer ? idx_buffer [ i ] : i ] . pos ) ;
clip_rect . Floor ( ) ; overlay_draw_list - > AddRect ( clip_rect . Min , clip_rect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
vtxs_rect . Floor ( ) ; overlay_draw_list - > AddRect ( vtxs_rect . Min , vtxs_rect . Max , IM_COL32 ( 255 , 0 , 255 , 255 ) ) ;
}
if ( ! pcmd_node_open )
continue ;
if ( ! ImGui : : Begin ( " ImGui Metrics " , p_open ) )
{
ImGui : : End ( ) ;
return ;
}
static bool show_draw_cmd_clip_rects = true ;
static bool show_window_begin_order = false ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
ImGui : : Text ( " Dear ImGui %s " , ImGui : : GetVersion ( ) ) ;
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / io . Framerate , io . Framerate ) ;
ImGui : : Text ( " %d vertices, %d indices (%d triangles) " , io . MetricsRenderVertices , io . MetricsRenderIndices , io . MetricsRenderIndices / 3 ) ;
ImGui : : Text ( " %d active windows (%d visible) " , io . MetricsActiveWindows , io . MetricsRenderWindows ) ;
ImGui : : Text ( " %d allocations " , io . MetricsActiveAllocations ) ;
ImGui : : Checkbox ( " Show clipping rectangles when hovering draw commands " , & show_draw_cmd_clip_rects ) ;
ImGui : : Checkbox ( " Ctrl shows window begin order " , & show_window_begin_order ) ;
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
ImGuiListClipper clipper ( pcmd - > ElemCount / 3 ) ; // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
while ( clipper . Step ( ) )
for ( int prim = clipper . DisplayStart , vtx_i = elem_offset + clipper . DisplayStart * 3 ; prim < clipper . DisplayEnd ; prim + + )
{
char buf [ 300 ] ;
char * buf_p = buf , * buf_end = buf + IM_ARRAYSIZE ( buf ) ;
ImVec2 triangles_pos [ 3 ] ;
for ( int n = 0 ; n < 3 ; n + + , vtx_i + + )
{
ImDrawVert & v = draw_list - > VtxBuffer [ idx_buffer ? idx_buffer [ vtx_i ] : vtx_i ] ;
triangles_pos [ n ] = v . pos ;
buf_p + = ImFormatString ( buf_p , ( int ) ( buf_end - buf_p ) , " %s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X \n " , ( n = = 0 ) ? " vtx " : " " , vtx_i , v . pos . x , v . pos . y , v . uv . x , v . uv . y , v . col ) ;
}
ImGui : : Selectable ( buf , false ) ;
if ( ImGui : : IsItemHovered ( ) )
{
ImDrawListFlags backup_flags = overlay_draw_list - > Flags ;
overlay_draw_list - > Flags & = ~ ImDrawListFlags_AntiAliasedLines ; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
overlay_draw_list - > AddPolyline ( triangles_pos , 3 , IM_COL32 ( 255 , 255 , 0 , 255 ) , true , 1.0f ) ;
overlay_draw_list - > Flags = backup_flags ;
}
}
ImGui : : TreePop ( ) ;
}
ImGui : : TreePop ( ) ;
}
ImGui : : Separator ( ) ;
static void NodeWindows ( ImVector < ImGuiWindow * > & windows , const char * label )
struct Funcs
{
static void NodeDrawList ( ImGuiWindow * window , ImDrawList * draw_list , const char * label )
{
bool node_open = ImGui : : TreeNode ( draw_list , " %s: '%s' %d vtx, %d indices, %d cmds " , label , draw_list - > _OwnerName ? draw_list - > _OwnerName : " " , draw_list - > VtxBuffer . Size , draw_list - > IdxBuffer . Size , draw_list - > CmdBuffer . Size ) ;
if ( draw_list = = ImGui : : GetWindowDrawList ( ) )
{
if ( ! ImGui : : TreeNode ( label , " %s (%d) " , label , windows . Size ) )
return ;
for ( int i = 0 ; i < windows . Size ; i + + )
Funcs : : NodeWindow ( windows [ i ] , " Window " ) ;
ImGui : : TreePop ( ) ;
ImGui : : SameLine ( ) ;
ImGui : : TextColored ( ImColor ( 255 , 100 , 100 ) , " CURRENTLY APPENDING " ) ; // Can't display stats for active draw list! (we don't have the data double-buffered)
if ( node_open ) ImGui : : TreePop ( ) ;
return ;
}
static void NodeWindow ( ImGuiWindow * window , const char * label )
ImDrawList * overlay_draw_list = GetOverlayDrawList ( ) ; // Render additional visuals into the top-most draw list
if ( window & & IsItemHovered ( ) )
overlay_draw_list - > AddRect ( window - > Pos , window - > Pos + window - > Size , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
if ( ! node_open )
return ;
int elem_offset = 0 ;
for ( const ImDrawCmd * pcmd = draw_list - > CmdBuffer . begin ( ) ; pcmd < draw_list - > CmdBuffer . end ( ) ; elem_offset + = pcmd - > ElemCount , pcmd + + )
{
if ( ! ImGui : : TreeNode ( window , " %s '%s', %d @ 0x%p " , label , window - > Name , window - > Active | | window - > WasActive , window ) )
return ;
ImGuiWindowFlags flags = window - > Flags ;
NodeDrawList ( window , window - > DrawList , " DrawList " ) ;
ImGui : : BulletText ( " Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f) " , window - > Pos . x , window - > Pos . y , window - > Size . x , window - > Size . y , window - > SizeContents . x , window - > SizeContents . y ) ;
ImGui : : BulletText ( " Flags: 0x%08X (%s%s%s%s%s%s%s%s..) " , flags ,
( flags & ImGuiWindowFlags_ChildWindow ) ? " Child " : " " , ( flags & ImGuiWindowFlags_Tooltip ) ? " Tooltip " : " " , ( flags & ImGuiWindowFlags_Popup ) ? " Popup " : " " ,
( flags & ImGuiWindowFlags_Modal ) ? " Modal " : " " , ( flags & ImGuiWindowFlags_ChildMenu ) ? " ChildMenu " : " " , ( flags & ImGuiWindowFlags_NoSavedSettings ) ? " NoSavedSettings " : " " ,
( flags & ImGuiWindowFlags_NoInputs ) ? " NoInputs " : " " , ( flags & ImGuiWindowFlags_AlwaysAutoResize ) ? " AlwaysAutoResize " : " " ) ;
ImGui : : BulletText ( " Scroll: (%.2f/%.2f,%.2f/%.2f) " , window - > Scroll . x , GetScrollMaxX ( window ) , window - > Scroll . y , GetScrollMaxY ( window ) ) ;
ImGui : : BulletText ( " Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d " , window - > Active , window - > WasActive , window - > WriteAccessed , ( window - > Active | | window - > WasActive ) ? window - > BeginOrderWithinContext : - 1 ) ;
ImGui : : BulletText ( " Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d " , window - > Appearing , window - > Hidden , window - > HiddenFramesRegular , window - > HiddenFramesForResize , window - > SkipItems ) ;
ImGui : : BulletText ( " NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X " , window - > NavLastIds [ 0 ] , window - > NavLastIds [ 1 ] , window - > DC . NavLayerActiveMask ) ;
ImGui : : BulletText ( " NavLastChildNavWindow: %s " , window - > NavLastChildNavWindow ? window - > NavLastChildNavWindow - > Name : " NULL " ) ;
if ( ! window - > NavRectRel [ 0 ] . IsInverted ( ) )
ImGui : : BulletText ( " NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f) " , window - > NavRectRel [ 0 ] . Min . x , window - > NavRectRel [ 0 ] . Min . y , window - > NavRectRel [ 0 ] . Max . x , window - > NavRectRel [ 0 ] . Max . y ) ;
else
ImGui : : BulletText ( " NavRectRel[0]: <None> " ) ;
if ( window - > RootWindow ! = window ) NodeWindow ( window - > RootWindow , " RootWindow " ) ;
if ( window - > ParentWindow ! = NULL ) NodeWindow ( window - > ParentWindow , " ParentWindow " ) ;
if ( window - > DC . ChildWindows . Size > 0 ) NodeWindows ( window - > DC . ChildWindows , " ChildWindows " ) ;
if ( window - > ColumnsStorage . Size > 0 & & ImGui : : TreeNode ( " Columns " , " Columns sets (%d) " , window - > ColumnsStorage . Size ) )
if ( pcmd - > UserCallback = = NULL & & pcmd - > ElemCount = = 0 )
continue ;
if ( pcmd - > UserCallback )
{
for ( int n = 0 ; n < window - > ColumnsStorage . Size ; n + + )
ImGui : : BulletText ( " Callback %p, user_data %p " , pcmd - > UserCallback , pcmd - > UserCallbackData ) ;
continue ;
}
ImDrawIdx * idx_buffer = ( draw_list - > IdxBuffer . Size > 0 ) ? draw_list - > IdxBuffer . Data : NULL ;
bool pcmd_node_open = ImGui : : TreeNode ( ( void * ) ( pcmd - draw_list - > CmdBuffer . begin ( ) ) , " Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f) " , pcmd - > ElemCount , draw_list - > IdxBuffer . Size > 0 ? " indexed " : " non-indexed " , pcmd - > TextureId , pcmd - > ClipRect . x , pcmd - > ClipRect . y , pcmd - > ClipRect . z , pcmd - > ClipRect . w ) ;
if ( show_draw_cmd_clip_rects & & ImGui : : IsItemHovered ( ) )
{
ImRect clip_rect = pcmd - > ClipRect ;
ImRect vtxs_rect ;
for ( int i = elem_offset ; i < elem_offset + ( int ) pcmd - > ElemCount ; i + + )
vtxs_rect . Add ( draw_list - > VtxBuffer [ idx_buffer ? idx_buffer [ i ] : i ] . pos ) ;
clip_rect . Floor ( ) ; overlay_draw_list - > AddRect ( clip_rect . Min , clip_rect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ) ) ;
vtxs_rect . Floor ( ) ; overlay_draw_list - > AddRect ( vtxs_rect . Min , vtxs_rect . Max , IM_COL32 ( 255 , 0 , 255 , 255 ) ) ;
}
if ( ! pcmd_node_open )
continue ;
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
ImGuiListClipper clipper ( pcmd - > ElemCount / 3 ) ; // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
while ( clipper . Step ( ) )
for ( int prim = clipper . DisplayStart , vtx_i = elem_offset + clipper . DisplayStart * 3 ; prim < clipper . DisplayEnd ; prim + + )
{
const ImGuiColumnsSet * columns = & window - > ColumnsStorage [ n ] ;
if ( ImGui : : TreeNode ( ( void * ) ( uintptr_t ) columns - > ID , " Columns Id: 0x%08X, Count: %d, Flags: 0x%04X " , columns - > ID , columns - > Count , columns - > Flags ) )
char buf [ 300 ] ;
char * buf_p = buf , * buf_end = buf + IM_ARRAYSIZE ( buf ) ;
ImVec2 triangles_pos [ 3 ] ;
for ( int n = 0 ; n < 3 ; n + + , vtx_i + + )
{
ImDrawVert & v = draw_list - > VtxBuffer [ idx_buffer ? idx_buffer [ vtx_i ] : vtx_i ] ;
triangles_pos [ n ] = v . pos ;
buf_p + = ImFormatString ( buf_p , ( int ) ( buf_end - buf_p ) , " %s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X \n " , ( n = = 0 ) ? " vtx " : " " , vtx_i , v . pos . x , v . pos . y , v . uv . x , v . uv . y , v . col ) ;
}
ImGui : : Selectable ( buf , false ) ;
if ( ImGui : : IsItemHovered ( ) )
{
ImGui : : BulletText ( " Width: %.1f (MinX: %.1f, MaxX: %.1f) " , columns - > MaxX - columns - > MinX , columns - > MinX , columns - > MaxX ) ;
for ( int column_n = 0 ; column_n < columns - > Columns . Size ; column_n + + )
ImGui : : BulletText ( " Column %02d: OffsetNorm %.3f (= %.1f px) " , column_n , columns - > Columns [ column_n ] . OffsetNorm , OffsetNormToPixels ( columns , columns - > Columns [ column_n ] . OffsetNorm ) ) ;
ImGui : : TreePop ( ) ;
Im DrawListFlags backup_flags = overlay_draw_list - > Flags ;
overlay_draw_list - > Flags & = ~ ImDrawListFlags_AntiAliasedLines ; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
overlay_draw_list - > AddPolyline ( triangles_pos , 3 , IM_COL32 ( 255 , 255 , 0 , 255 ) , true , 1.0f ) ;
overlay_draw_list- > Flags = backup_flags ;
}
}
ImGui : : TreePop ( ) ;
}
ImGui : : BulletText ( " Storage: %d bytes " , window - > StateStorage . Data . Size * ( int ) sizeof ( ImGuiStorage : : Pair ) ) ;
ImGui : : TreePop ( ) ;
}
} ;
ImGui : : TreePop ( ) ;
}
// Access private state, we are going to display the draw lists from last frame
ImGuiContext & g = * GImGui ;
Funcs : : NodeWindows ( g . Windows , " Windows " ) ;
if ( ImGui : : TreeNode ( " DrawList " , " Active DrawLists (%d) " , g . DrawDataBuilder . Layers [ 0 ] . Size ) )
static void NodeWindows ( ImVector < ImGuiWindow * > & windows , const char * label )
{
for ( int i = 0 ; i < g . DrawDataBuilder . Layers [ 0 ] . Size ; i + + )
Funcs : : NodeDrawList ( NULL , g . DrawDataBuilder . Layers [ 0 ] [ i ] , " DrawList " ) ;
if ( ! ImGui : : TreeNode ( label , " %s (%d) " , label , windows . Size ) )
return ;
for ( int i = 0 ; i < windows . Size ; i + + )
Funcs : : NodeWindow ( windows [ i ] , " Window " ) ;
ImGui : : TreePop ( ) ;
}
if ( ImGui : : TreeNode ( " Popups " , " Popups (%d) " , g . OpenPopupStack . Size ) )
static void NodeWindow ( ImGuiWindow * window , const char * label )
{
for ( int i = 0 ; i < g . OpenPopupStack . Size ; i + + )
if ( ! ImGui : : TreeNode ( window , " %s '%s', %d @ 0x%p " , label , window - > Name , window - > Active | | window - > WasActive , window ) )
return ;
ImGuiWindowFlags flags = window - > Flags ;
NodeDrawList ( window , window - > DrawList , " DrawList " ) ;
ImGui : : BulletText ( " Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f) " , window - > Pos . x , window - > Pos . y , window - > Size . x , window - > Size . y , window - > SizeContents . x , window - > SizeContents . y ) ;
ImGui : : BulletText ( " Flags: 0x%08X (%s%s%s%s%s%s%s%s..) " , flags ,
( flags & ImGuiWindowFlags_ChildWindow ) ? " Child " : " " , ( flags & ImGuiWindowFlags_Tooltip ) ? " Tooltip " : " " , ( flags & ImGuiWindowFlags_Popup ) ? " Popup " : " " ,
( flags & ImGuiWindowFlags_Modal ) ? " Modal " : " " , ( flags & ImGuiWindowFlags_ChildMenu ) ? " ChildMenu " : " " , ( flags & ImGuiWindowFlags_NoSavedSettings ) ? " NoSavedSettings " : " " ,
( flags & ImGuiWindowFlags_NoInputs ) ? " NoInputs " : " " , ( flags & ImGuiWindowFlags_AlwaysAutoResize ) ? " AlwaysAutoResize " : " " ) ;
ImGui : : BulletText ( " Scroll: (%.2f/%.2f,%.2f/%.2f) " , window - > Scroll . x , GetScrollMaxX ( window ) , window - > Scroll . y , GetScrollMaxY ( window ) ) ;
ImGui : : BulletText ( " Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d " , window - > Active , window - > WasActive , window - > WriteAccessed , ( window - > Active | | window - > WasActive ) ? window - > BeginOrderWithinContext : - 1 ) ;
ImGui : : BulletText ( " Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d " , window - > Appearing , window - > Hidden , window - > HiddenFramesRegular , window - > HiddenFramesForResize , window - > SkipItems ) ;
ImGui : : BulletText ( " NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X " , window - > NavLastIds [ 0 ] , window - > NavLastIds [ 1 ] , window - > DC . NavLayerActiveMask ) ;
ImGui : : BulletText ( " NavLastChildNavWindow: %s " , window - > NavLastChildNavWindow ? window - > NavLastChildNavWindow - > Name : " NULL " ) ;
if ( ! window - > NavRectRel [ 0 ] . IsInverted ( ) )
ImGui : : BulletText ( " NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f) " , window - > NavRectRel [ 0 ] . Min . x , window - > NavRectRel [ 0 ] . Min . y , window - > NavRectRel [ 0 ] . Max . x , window - > NavRectRel [ 0 ] . Max . y ) ;
else
ImGui : : BulletText ( " NavRectRel[0]: <None> " ) ;
if ( window - > RootWindow ! = window ) NodeWindow ( window - > RootWindow , " RootWindow " ) ;
if ( window - > ParentWindow ! = NULL ) NodeWindow ( window - > ParentWindow , " ParentWindow " ) ;
if ( window - > DC . ChildWindows . Size > 0 ) NodeWindows ( window - > DC . ChildWindows , " ChildWindows " ) ;
if ( window - > ColumnsStorage . Size > 0 & & ImGui : : TreeNode ( " Columns " , " Columns sets (%d) " , window - > ColumnsStorage . Size ) )
{
ImGuiWindow * window = g . OpenPopupStack [ i ] . Window ;
ImGui : : BulletText ( " PopupID: %08x, Window: '%s'%s%s " , g . OpenPopupStack [ i ] . PopupId , window ? window - > Name : " NULL " , window & & ( window - > Flags & ImGuiWindowFlags_ChildWindow ) ? " ChildWindow " : " " , window & & ( window - > Flags & ImGuiWindowFlags_ChildMenu ) ? " ChildMenu " : " " ) ;
for ( int n = 0 ; n < window - > ColumnsStorage . Size ; n + + )
{
const ImGuiColumnsSet * columns = & window - > ColumnsStorage [ n ] ;
if ( ImGui : : TreeNode ( ( void * ) ( uintptr_t ) columns - > ID , " Columns Id: 0x%08X, Count: %d, Flags: 0x%04X " , columns - > ID , columns - > Count , columns - > Flags ) )
{
ImGui : : BulletText ( " Width: %.1f (MinX: %.1f, MaxX: %.1f) " , columns - > MaxX - columns - > MinX , columns - > MinX , columns - > MaxX ) ;
for ( int column_n = 0 ; column_n < columns - > Columns . Size ; column_n + + )
ImGui : : BulletText ( " Column %02d: OffsetNorm %.3f (= %.1f px) " , column_n , columns - > Columns [ column_n ] . OffsetNorm , OffsetNormToPixels ( columns , columns - > Columns [ column_n ] . OffsetNorm ) ) ;
ImGui : : TreePop ( ) ;
}
}
ImGui : : TreePop ( ) ;
}
ImGui : : BulletText ( " Storage: %d bytes " , window - > StateStorage . Data . Size * ( int ) sizeof ( ImGuiStorage : : Pair ) ) ;
ImGui : : TreePop ( ) ;
}
if ( ImGui : : TreeNode ( " Internal state " ) )
} ;
// Access private state, we are going to display the draw lists from last frame
ImGuiContext & g = * GImGui ;
Funcs : : NodeWindows ( g . Windows , " Windows " ) ;
if ( ImGui : : TreeNode ( " DrawList " , " Active DrawLists (%d) " , g . DrawDataBuilder . Layers [ 0 ] . Size ) )
{
for ( int i = 0 ; i < g . DrawDataBuilder . Layers [ 0 ] . Size ; i + + )
Funcs : : NodeDrawList ( NULL , g . DrawDataBuilder . Layers [ 0 ] [ i ] , " DrawList " ) ;
ImGui : : TreePop ( ) ;
}
if ( ImGui : : TreeNode ( " Popups " , " Popups (%d) " , g . OpenPopupStack . Size ) )
{
for ( int i = 0 ; i < g . OpenPopupStack . Size ; i + + )
{
const char * input_source_names [ ] = { " None " , " Mouse " , " Nav " , " NavKeyboard " , " NavGamepad " } ; IM_ASSERT ( IM_ARRAYSIZE ( input_source_names ) = = ImGuiInputSource_COUNT ) ;
ImGui : : Text ( " HoveredWindow: '%s' " , g . HoveredWindow ? g . HoveredWindow - > Name : " NULL " ) ;
ImGui : : Text ( " HoveredRootWindow: '%s' " , g . HoveredRootWindow ? g . HoveredRootWindow - > Name : " NULL " ) ;
ImGui : : Text ( " HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d " , g . HoveredId , g . HoveredIdPreviousFrame , g . HoveredIdTimer , g . HoveredIdAllowOverlap ) ; // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui : : Text ( " ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s " , g . ActiveId , g . ActiveIdPreviousFrame , g . ActiveIdTimer , g . ActiveIdAllowOverlap , input_source_names [ g . ActiveIdSource ] ) ;
ImGui : : Text ( " ActiveIdWindow: '%s' " , g . ActiveIdWindow ? g . ActiveIdWindow - > Name : " NULL " ) ;
ImGui : : Text ( " MovingWindow: '%s' " , g . MovingWindow ? g . MovingWindow - > Name : " NULL " ) ;
ImGui : : Text ( " NavWindow: '%s' " , g . NavWindow ? g . NavWindow - > Name : " NULL " ) ;
ImGui : : Text ( " NavId: 0x%08X, NavLayer: %d " , g . NavId , g . NavLayer ) ;
ImGui : : Text ( " NavInputSource: %s " , input_source_names [ g . NavInputSource ] ) ;
ImGui : : Text ( " NavActive: %d, NavVisible: %d " , g . IO . NavActive , g . IO . NavVisible ) ;
ImGui : : Text ( " NavActivateId: 0x%08X, NavInputId: 0x%08X " , g . NavActivateId , g . NavInputId ) ;
ImGui : : Text ( " NavDisableHighlight: %d, NavDisableMouseHover: %d " , g . NavDisableHighlight , g . NavDisableMouseHover ) ;
ImGui : : Text ( " NavWindowingTarget: '%s' " , g . NavWindowingTarget ? g . NavWindowingTarget - > Name : " NULL " ) ;
ImGui : : Text ( " DragDrop: %d, SourceId = 0x%08X, Payload \" %s \" (%d bytes) " , g . DragDropActive , g . DragDropPayload . SourceId , g . DragDropPayload . DataType , g . DragDropPayload . DataSize ) ;
ImGui : : TreePop ( ) ;
ImGuiWindow * window = g . OpenPopupStack [ i ] . Window ;
ImGui : : BulletText ( " PopupID: %08x, Window: '%s'%s%s " , g . OpenPopupStack [ i ] . PopupId , window ? window - > Name : " NULL " , window & & ( window - > Flags & ImGuiWindowFlags_ChildWindow ) ? " ChildWindow " : " " , window & & ( window - > Flags & ImGuiWindowFlags_ChildMenu ) ? " ChildMenu " : " " ) ;
}
ImGui : : TreePop ( ) ;
}
if ( ImGui : : TreeNode ( " Internal state " ) )
{
const char * input_source_names [ ] = { " None " , " Mouse " , " Nav " , " NavKeyboard " , " NavGamepad " } ; IM_ASSERT ( IM_ARRAYSIZE ( input_source_names ) = = ImGuiInputSource_COUNT ) ;
ImGui : : Text ( " HoveredWindow: '%s' " , g . HoveredWindow ? g . HoveredWindow - > Name : " NULL " ) ;
ImGui : : Text ( " HoveredRootWindow: '%s' " , g . HoveredRootWindow ? g . HoveredRootWindow - > Name : " NULL " ) ;
ImGui : : Text ( " HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d " , g . HoveredId , g . HoveredIdPreviousFrame , g . HoveredIdTimer , g . HoveredIdAllowOverlap ) ; // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui : : Text ( " ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s " , g . ActiveId , g . ActiveIdPreviousFrame , g . ActiveIdTimer , g . ActiveIdAllowOverlap , input_source_names [ g . ActiveIdSource ] ) ;
ImGui : : Text ( " ActiveIdWindow: '%s' " , g . ActiveIdWindow ? g . ActiveIdWindow - > Name : " NULL " ) ;
ImGui : : Text ( " MovingWindow: '%s' " , g . MovingWindow ? g . MovingWindow - > Name : " NULL " ) ;
ImGui : : Text ( " NavWindow: '%s' " , g . NavWindow ? g . NavWindow - > Name : " NULL " ) ;
ImGui : : Text ( " NavId: 0x%08X, NavLayer: %d " , g . NavId , g . NavLayer ) ;
ImGui : : Text ( " NavInputSource: %s " , input_source_names [ g . NavInputSource ] ) ;
ImGui : : Text ( " NavActive: %d, NavVisible: %d " , g . IO . NavActive , g . IO . NavVisible ) ;
ImGui : : Text ( " NavActivateId: 0x%08X, NavInputId: 0x%08X " , g . NavActivateId , g . NavInputId ) ;
ImGui : : Text ( " NavDisableHighlight: %d, NavDisableMouseHover: %d " , g . NavDisableHighlight , g . NavDisableMouseHover ) ;
ImGui : : Text ( " NavWindowingTarget: '%s' " , g . NavWindowingTarget ? g . NavWindowingTarget - > Name : " NULL " ) ;
ImGui : : Text ( " DragDrop: %d, SourceId = 0x%08X, Payload \" %s \" (%d bytes) " , g . DragDropActive , g . DragDropPayload . SourceId , g . DragDropPayload . DataType , g . DragDropPayload . DataSize ) ;
ImGui : : TreePop ( ) ;
}
if ( g . IO . KeyCtrl & & show_window_begin_order )
if ( g . IO . KeyCtrl & & show_window_begin_order )
{
for ( int n = 0 ; n < g . Windows . Size ; n + + )
{
for ( int n = 0 ; n < g . Windows . Size ; n + + )
{
ImGuiWindow * window = g . Windows [ n ] ;
if ( ( window - > Flags & ImGuiWindowFlags_ChildWindow ) | | ! window - > WasActive )
continue ;
char buf [ 32 ] ;
ImFormatString ( buf , IM_ARRAYSIZE ( buf ) , " %d " , window - > BeginOrderWithinContext ) ;
float font_size = ImGui : : GetFontSize ( ) * 2 ;
ImDrawList * overlay_draw_list = GetOverlayDrawList ( ) ;
overlay_draw_list - > AddRectFilled ( window - > Pos , window - > Pos + ImVec2 ( font_size , font_size ) , IM_COL32 ( 200 , 100 , 100 , 255 ) ) ;
overlay_draw_list - > AddText ( NULL , font_size , window - > Pos , IM_COL32 ( 255 , 255 , 255 , 255 ) , buf ) ;
}
ImGuiWindow * window = g . Windows [ n ] ;
if ( ( window - > Flags & ImGuiWindowFlags_ChildWindow ) | | ! window - > WasActive )
continue ;
char buf [ 32 ] ;
ImFormatString ( buf , IM_ARRAYSIZE ( buf ) , " %d " , window - > BeginOrderWithinContext ) ;
float font_size = ImGui : : GetFontSize ( ) * 2 ;
ImDrawList * overlay_draw_list = GetOverlayDrawList ( ) ;
overlay_draw_list - > AddRectFilled ( window - > Pos , window - > Pos + ImVec2 ( font_size , font_size ) , IM_COL32 ( 200 , 100 , 100 , 255 ) ) ;
overlay_draw_list - > AddText ( NULL , font_size , window - > Pos , IM_COL32 ( 255 , 255 , 255 , 255 ) , buf ) ;
}
}
ImGui : : End ( ) ;