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@ -3284,7 +3284,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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ClearActiveID();
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// Release focus when we click outside
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if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active)
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if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560
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clear_active_id = true;
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bool value_changed = false;
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@ -3295,8 +3295,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :(
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if (is_readonly && state != NULL)
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{
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const bool will_render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
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const bool will_render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || will_render_cursor);
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const bool will_render_cursor = (g.ActiveId == id) || (user_scroll_active);
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const bool will_render_selection = state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || will_render_cursor);
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if (will_render_cursor || will_render_selection)
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{
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const char* buf_end = NULL;
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