|
|
@ -51,25 +51,26 @@ Other Changes:
|
|
|
|
- Demo: Added "Documents" example app showcasing possible use for tabs.
|
|
|
|
- Demo: Added "Documents" example app showcasing possible use for tabs.
|
|
|
|
This feature was merged from the Docking branch in order to allow the use of regular tabs in your code.
|
|
|
|
This feature was merged from the Docking branch in order to allow the use of regular tabs in your code.
|
|
|
|
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
|
|
|
|
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
|
|
|
|
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
|
|
|
|
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID,
|
|
|
|
the ID, as a convenience to avoid using the ### operator.
|
|
|
|
as a convenience to avoid using the ### operator. In the Docking branch this also has an effect on tab closing behavior.
|
|
|
|
- Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus
|
|
|
|
- Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus
|
|
|
|
the parent window of the popup instead of the newly clicked window.
|
|
|
|
the parent window of the popup instead of the newly clicked window.
|
|
|
|
- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
|
|
|
|
- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
|
|
|
|
- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
|
|
|
|
- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
|
|
|
|
- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
|
|
|
|
- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
|
|
|
|
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
|
|
|
|
it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-ends do.
|
|
|
|
- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
|
|
|
|
- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. This is ignored by window with no title bars (often popups).
|
|
|
|
This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
|
|
|
|
This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
|
|
|
|
- Window: Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected
|
|
|
|
- Window: Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected
|
|
|
|
in the parent window, so there is no mismatch between the layout in parent and the position of the child window.
|
|
|
|
in the parent window, so there is no mismatch between the layout in parent and the position of the child window.
|
|
|
|
- InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
|
|
|
|
- InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
|
|
|
|
- Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary
|
|
|
|
- Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary
|
|
|
|
keep the focus on the parent window, which could steal it from newly appearing windows. (#787)
|
|
|
|
keep the focus on the parent window, which could steal it from newly appearing windows. (#787)
|
|
|
|
- Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself
|
|
|
|
- Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function closer
|
|
|
|
at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. (#1651)
|
|
|
|
to the user call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. (#1651)
|
|
|
|
- Error recovery: Missing calls to End(), pass the assert, should not lead to crashes or to the fallback Debug window
|
|
|
|
Missing calls to End(), past the assert, should not lead to crashes or to the fallback Debug window appearing on screen.
|
|
|
|
appearing on screen, (#1651).
|
|
|
|
Those changes makes it easier to integrate dear imgui with a scripting language allowing, given asserts are redirected
|
|
|
|
|
|
|
|
into e.g. an error log and stopping the script execution.
|
|
|
|
- IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends.
|
|
|
|
- IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends.
|
|
|
|
- IO: Renamed InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
|
|
|
|
- IO: Renamed InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
|
|
|
|
- IO: AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful
|
|
|
|
- IO: AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful
|
|
|
@ -78,8 +79,7 @@ Other Changes:
|
|
|
|
which is the same as the title bar height.
|
|
|
|
which is the same as the title bar height.
|
|
|
|
- Demo: "Simple Layout" and "Style Editor" are now using tabs.
|
|
|
|
- Demo: "Simple Layout" and "Style Editor" are now using tabs.
|
|
|
|
- Demo: Added a few more things under "Child windows" (changing ImGuiCol_ChildBg, positioning child, using IsItemHovered after a child).
|
|
|
|
- Demo: Added a few more things under "Child windows" (changing ImGuiCol_ChildBg, positioning child, using IsItemHovered after a child).
|
|
|
|
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
|
|
|
|
- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
|
|
|
|
to ease integration.
|
|
|
|
|
|
|
|
- Examples: Allegro 5: Properly destroy globals on shutdown to allow for restart. (#2262) [@DomRe]
|
|
|
|
- Examples: Allegro 5: Properly destroy globals on shutdown to allow for restart. (#2262) [@DomRe]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|