|
|
@ -48,6 +48,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
|
|
|
GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
|
|
|
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
|
|
|
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
|
|
|
|
|
|
|
GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler);
|
|
|
|
GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
|
|
|
GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
|
|
|
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
|
|
|
|
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
|
|
|
|
GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
|
|
|
GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
|
|
@ -107,6 +108,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
|
|
|
|
|
|
|
glBindSampler(0, 0); // rely on combined texture/sampler state.
|
|
|
|
glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
|
|
|
glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
|
|
|
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
|
|
|
|
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -117,6 +119,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|
|
|
// Restore modified GL state
|
|
|
|
// Restore modified GL state
|
|
|
|
glUseProgram(last_program);
|
|
|
|
glUseProgram(last_program);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, last_texture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, last_texture);
|
|
|
|
|
|
|
|
glBindSampler(0, last_sampler);
|
|
|
|
glActiveTexture(last_active_texture);
|
|
|
|
glActiveTexture(last_active_texture);
|
|
|
|
glBindVertexArray(last_vertex_array);
|
|
|
|
glBindVertexArray(last_vertex_array);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
|
|
|