@ -32,9 +32,11 @@ HOW TO UPDATE?
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VERSION 1.83 WIP (In Progress )
VERSION 1.83 (Released 2011-05-24 )
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.83
Breaking Changes:
Breaking Changes:
- Backends: Obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). (#3761) [@thedmd]
- Backends: Obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). (#3761) [@thedmd]
@ -61,7 +63,7 @@ Other Changes:
- Tables: Better preserve widths when columns count changes. (#4046)
- Tables: Better preserve widths when columns count changes. (#4046)
- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
frame and then immediately standl ing still (would only affect automation/bots). [@rokups]
frame and then immediately standing still (would only affect automation/bots). [@rokups]
- Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. (#4128) [@mattelegende]
- Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. (#4128) [@mattelegende]
- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
consistent with the compile-time default. (#3922)
consistent with the compile-time default. (#3922)
@ -74,7 +76,7 @@ Other Changes:
- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
- Combos: Changed the combo popup to use a different id to also using a context menu with the default item id.
- Combos: Changed the combo popup to use a different id to also using a context menu with the default item id.
Fixed using BeginPopupContextItem() with no parameter. (#4167)
Fixed using BeginPopupContextItem() with no parameter after a combo . (#4167)
- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
- Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138)
- Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138)
- Optimization: Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
- Optimization: Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
@ -92,7 +94,7 @@ Other Changes:
[@1025798851]
[@1025798851]
- Backends: OSX: Fix keys remaining stuck when CMD-tabbing to a different application. (#3832) [@rokups]
- Backends: OSX: Fix keys remaining stuck when CMD-tabbing to a different application. (#3832) [@rokups]
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
workaround/fix state restoring issues. Unknown exactly why so, but b it of a cargo-cult fix. (#3857)
workaround/fix state restoring issues. Unknown exactly why so, bit of a cargo-cult fix. (#3857)
- Backends: DirectX9: explicitly setting up more graphics states to increase compatibility with unusual
- Backends: DirectX9: explicitly setting up more graphics states to increase compatibility with unusual
non-default states. (#4063)
non-default states. (#4063)
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
@ -107,7 +109,7 @@ Other Changes:
- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups]
- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups]
- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
- Examples: Android: Make Android example build compatible with Gradle 7.0. (#3446)
- Examples: Android: Make Android example build compatible with Gradle 7.0. (#3446)
- Docs: Improvements to description of using colored glyphe s/emojis. (#4169, #3369)
- Docs: Improvements to description of using colored glyphs/emojis. (#4169, #3369)
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]